Celebrim said:
I don't think people who play differently than me do mindless hack-n-slash. Heck, I don't even denigrate hack-n-slash. Monte does very thoughtful hack-n-slash. But as long as I'm going to be accused of looking down on other people anyway, I might as well risk people thinking that and telling you what I do think.
Please reread Kamikaze Midget's post a little ways back. That is what I was referring to. He specifically uses the words hack and slash to characterize other campaigns. Was not referring to you at all.
I find the idea that environmental skill challenges that do not scale with level to be very strange. I would have thought that it would be fairly obvious that they do.
Take the scenario of sneaking into a camp/stronghold of the enemy. At low levels, it's an orc camp and the guards, such as they are, are drunk. At mid levels (say 6-12), you're sneaking into a yuan-ti stronghold. At high levels, it's a Githyanki fortress on the plane of Limbo. The skills required to do that would almost have to scale in order to be even remotely believable.
Or, take a scenario where the party is defending their ship from attackers. At low levels, the seas are fairly calm, maybe some of the attackers climb into the rigging allowing some of the PC's to climb up after them. At mid levels, the enemies have spell casters dropping Ice Storm, the seas are rough, it's raining, visibility is reduced. At high levels you are fighting a kracken in a hurricane.
But, realistically, with 3e mechanics, I can't do any of that. Because the skill DC's for the mid and high level scenarios become auto fails for too many PC's.
There is a vast difference between zero skill and maxed skills. The new system, purportedly since we haven't seen it yet, gives higher level characters a chance to succeed, but, does not give them automatic success. At the same time, they do not auto-fail either.
Would you still say that scaling DC's are bad DMing Celebrim?