My version of a D&D movie

My D&D movie would be called something like "24hr Arson-Committing Medieval People" and feature a scene where a flight of Beholders zoom through the air igniting the ground beneath them with their magic eyeball ray-beams while Ride of the Valkyrie plays in the background.

Also, someone would say "I love the smell of monsters in the morning. Smells like... experience."
 

log in or register to remove this ad

My D&D movie would feature tons of gratuitous violence against poor, harmless peasants who might possibly have slightly hindered a main character in some small, inconsequential way. And tons of gratuitous cheesecake, explosions, and pseudo-witty banter between characters about their lack of sexual prowess.

In fact, there might even be a good half hour montage of nothing but slow-motion head-choppings, bouncing boobs, and explosions with deadly serious Wagnerian-style music in the background.

EDIT: Hey, WotC... if you read this, call me. Let's do lunch.
 

I cringe at the idea of a D&D movie of any kind. The main reason is the fear that, in order to make it a "Dungeons & Dragons" movie and promote game sales, whoever makes it will feel the need to incorporate game elements into the film. To me this always cheeses up the movie and makes it nearly unwatchable. Any new movie would now very likely include the use of powers that, while perhaps fine as a game element, would be horrible in a film. I can just imagine characters using their healing surges, creatures becoming Bloodied, characters being directly referred to as controllers or strikers, and shifting opponents with their powers, which of course will be referred to by their portmanteau names.

Nope, I'm too scared to even think about somebody attempting to make a decent D&D movie.
 

As I said in another thread, a "Dungeons and Dragons Movie" is like "Paint and Canvas: The Movie." Or if you don't like the artistic metaphor, "Monopoly: The Movie." It's a game, and not a video game with a scripted plot either, not a novel or comic book. There's nothing to make a movie about.

One could perhaps do something with a few of the better novels.
 
Last edited:

My version openly acknowledges itself as a game, by showing both worlds, the players(the real world) and the characters(game world).

Oh wait, The Gamers, already did that. Really to be any good you have to take yourself not so seriously.
 

As I said in another thread, a "Dungeons and Dragons Movie" is like "Paint and Canvas: The Movie." Or if you don't like the artistic metaphor, "Monopoly: The Movie." It's a game, and not a video game with a scripted plot either, not a novel or comic book. There's nothing to make a movie about.

One could perhaps do something with a few of the better novels.
But there IS going to be a Monopoly Movie.

Ridley Scott is supposed to direct.

That premise alone is awesome.
 


There must be cutaways every 10 minutes for a good 15 seconds of screen time each time to Marlon Wayans being mercilessly and gruesomely tortured with his grisly death incorporated in to the ending.

This is non-negotiable. His crimes shant be forgotten.
 


Well...

If I was going to write a script for a d&d movie I'd start off with the movie's opening scene looking out over a village near a river and then pan it up to the hills above the village where it passes through a forest before reaching a glade revealing the ruins of what was a keep with the only remaining structure being a stairway leading underground think a mausoleum style entrance, stone with moss.

Now up to this point a narrator is briefly explaining a great war that raged for over a century before the loss of resources and population brought on a famine and an uneasy truce as the various sides in the war focused back on rebuilding their nations with some new kingdoms developing as a result of people trying to escape the war and rebuilding in a land cut off from the main part of the continent where the war was being fought.

The narrator then explains that the losses in the war allowed the creatures used by all of the sides to break free and begin preying on the survivors much to the chagrin of their former masters' making life even more difficult as only those settlements with a suitably sized garrison of troops could survive to recover in this new dark age.

However it also heralded a new age for those willing to travel and explore beyond their settlement borders some as guards others as explorers all known as "Adventurer's" and its at this point that a figure carrying someone over their shoulder rushes out of the mausoleum mouth and runs into the forest heading towards the village.

Swiftly followed by a trio of gaunt looking creatures the scene pans into a chase through the forest as the sun slowly dips towards the horizon and night time.

Bursting clear of the forest the figure quite clearly carrying a robed woman continues to run down the hill towards the dubious safety of the village even as a few moments after their pursuers burst into view and continue the chase.

Winded by the chase and burdened by her comrade the pair barely reach the barricade that surrounds the village and banging on the gate the only response is a panicked yelp as the three ghouls close in.

Dropping her comrade behind her, the warrior draws her blade to face her three foes sweat dripping off her forehead, gradually getting her breath back as the ghouls approach carefully their faces grinning at their lone opponent...

Well that any good?
 

Pets & Sidekicks

Remove ads

Top