Gez
First Post
They're kinda simple.
Simple Weapon Proficiency gives proficiencies in all simple weapons.
If you are not proficient with a simple weapon you wield, then you suffer a -2 nonproficiency penalty on your attack rolls; also, you can't threaten a critical hit with a weapon you are not proficient (a natural 20 is still an automatic hit), but you are at the risk of fumbling clumsily with your weapon: If you roll a natural 1, your attack is an automatic failure, and you must reroll your attack to confirm the threat (to yourself). If you fail to hit the enemy again, then it is a critical fumble, and you managed to inflict weapon normal damage to yourself.
Martial Weapon Proficiency gives you proficiency in one set of martial weapons. The six sets are melee piercing, melee slashing, melee bludgeonning, ranged slashing, ranged piercing, and ranged bludgeonning.
If you are not proficient with a martial weapon you wield, then you suffer a -4 nonproficiency penalty on your attack rolls; also, you can't threaten a critical hit with a weapon you are not proficient (a natural 20 is still an automatic hit), but you are at the risk of fumbling clumsily with your weapon: If you roll a natural 1, your attack is an automatic failure, and you must reroll your attack to confirm the threat (to yourself). If you fail to hit the enemy again, then it is a critical fumble, and you managed to inflict weapon normal damage to yourself.
Exotic Weapon Proficiency gives you proficiency with a single exotic weapon.
If you are not proficient with an exotic weapon you wield, then you suffer a -8 nonproficiency penalty on your attack rolls; also, you can't threaten a critical hit with a weapon you are not proficient (a natural 20 is still an automatic hit), but you are at the risk of fumbling clumsily with your weapon: If you roll a natural 1, your attack is an automatic failure, and you must reroll your attack to confirm the threat (to yourself). If you fail to hit the enemy again, then it is a critical fumble, and you managed to inflict weapon normal damage to yourself.
Fumble and Critical Fumble
Whenever you roll a natural 1 on an attack roll, you fumble (your attack miss). However, if you fumble with a weapon you are not proficient with, you threaten to harm yourself in the process. On the confirmation roll, if your result would be enough to hit the opponent, then it is only a normal fumble, while if you fail also with the confirmation roll, you inflict normal weapon damage to yourself. With reach weapons that cannot threaten adjacent squares (like a halberd, but not a spiked chain), then you do not hurt yourself, instead, you manage to disarm yourself.
If you are proficient with a weapon, you never risk critical fumbles with it, and instead can threaten critical hits.
Some weapons have a greater threat ranges of critical fumbles. Add one to the threat range of critical fumbles for any of these conditions:
So, a human trying to wield a Large spiked chains will threaten to clumsily hurt himself in the process on a natural 1-4.
Simple Weapon Proficiency gives proficiencies in all simple weapons.
If you are not proficient with a simple weapon you wield, then you suffer a -2 nonproficiency penalty on your attack rolls; also, you can't threaten a critical hit with a weapon you are not proficient (a natural 20 is still an automatic hit), but you are at the risk of fumbling clumsily with your weapon: If you roll a natural 1, your attack is an automatic failure, and you must reroll your attack to confirm the threat (to yourself). If you fail to hit the enemy again, then it is a critical fumble, and you managed to inflict weapon normal damage to yourself.
Martial Weapon Proficiency gives you proficiency in one set of martial weapons. The six sets are melee piercing, melee slashing, melee bludgeonning, ranged slashing, ranged piercing, and ranged bludgeonning.
If you are not proficient with a martial weapon you wield, then you suffer a -4 nonproficiency penalty on your attack rolls; also, you can't threaten a critical hit with a weapon you are not proficient (a natural 20 is still an automatic hit), but you are at the risk of fumbling clumsily with your weapon: If you roll a natural 1, your attack is an automatic failure, and you must reroll your attack to confirm the threat (to yourself). If you fail to hit the enemy again, then it is a critical fumble, and you managed to inflict weapon normal damage to yourself.
Exotic Weapon Proficiency gives you proficiency with a single exotic weapon.
If you are not proficient with an exotic weapon you wield, then you suffer a -8 nonproficiency penalty on your attack rolls; also, you can't threaten a critical hit with a weapon you are not proficient (a natural 20 is still an automatic hit), but you are at the risk of fumbling clumsily with your weapon: If you roll a natural 1, your attack is an automatic failure, and you must reroll your attack to confirm the threat (to yourself). If you fail to hit the enemy again, then it is a critical fumble, and you managed to inflict weapon normal damage to yourself.
Fumble and Critical Fumble
Whenever you roll a natural 1 on an attack roll, you fumble (your attack miss). However, if you fumble with a weapon you are not proficient with, you threaten to harm yourself in the process. On the confirmation roll, if your result would be enough to hit the opponent, then it is only a normal fumble, while if you fail also with the confirmation roll, you inflict normal weapon damage to yourself. With reach weapons that cannot threaten adjacent squares (like a halberd, but not a spiked chain), then you do not hurt yourself, instead, you manage to disarm yourself.
If you are proficient with a weapon, you never risk critical fumbles with it, and instead can threaten critical hits.
Some weapons have a greater threat ranges of critical fumbles. Add one to the threat range of critical fumbles for any of these conditions:
- The weapon is articulated (nunchaku, spiked chain, flail, and so on).
- The weapon is a double weapon, or you are using it with another weapon in your other hand.
- You wield the weapon in your off-hand without having the Two-Weapon Fighting feat.
- The Weapon is not appropriately sized for you.
So, a human trying to wield a Large spiked chains will threaten to clumsily hurt himself in the process on a natural 1-4.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
That was my first thought too. (And orc double axes just don't work for me either I just don't see how you could possibly get the right kind of force with one.) 

