My WF Fighter. War Mind or WF Juggernaut?

You know, you could also go for the slayer prc. Although the version in the 3.5 psionics handbook is much more balanced than the version in the srd since you are diluting it with some fighter levels it should be all right overall.

Fighter2/psion(shaper)4/SlayerX

Pick an interesting favored class that works with your character story (maybe even other constructs? construct hunter!) and have fun with it ;)

I would've suggested Ranger2/psion(shaper)4/Slayer X but you already have the level of fighter so...

When you max out your slayer and have this: Fighter2/psion4/slayer10
with:
HD: 2d10 + 4d4 + 10d8 = 70.5 avg, not too shabby
BAB: +14, pretty nice!
Skills: 10 + 5x int mod fighter skills, 8 + 4x int mod psion skills, 40 + 10x int mod slayer skills
Powers: Manifest as a 13th level psion (mmm.. 7th level astral constructs as helper buddies)
And a lot of random abilities tossed in (psicrystal would again be a good feat to pick up).

You can even pick up Form of Doom at 15th level! (with a feat of course)

Maybe that will help ;)
 

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You mean the Illithid Slayer? We've not really had dealings with Mind Flayers, so I doubt most of the abilities of this class would do me much good.

Hmm.. perhaps.. skip the PrC for awhile and just go Fighter/Psion(shaper)? Even though I really like the Warmind PrC, if I'm taking a psionic class with my WF, I want him to be able to summon consructs. I also want him to have a good Will save, or I could've solved all of my problems with Psychic Warrior.

But, I've been doin' a little crunching, and trading off Fighter levels and Psion levels for awhile can end up a pretty tough combo. Tough construct, some defensive (and even healing) powers, plus can wear armor (rather adamantite body), decent BAB, ect. Maybe after Weapon Spec, I could start taking Psychic Warrior levels instead of Fighter?

Would be so much easier if I could take Fighter and Psychic Warrior levels.. but the damn Will save! Curse you, will save! My head's going to explode! But the Slayer PrC, while some of it is nice, most of the abilities will be useless for the most part.
 

The game doesn't officially start til Friday night. I could, if I wanted, take Psychic Warrior rather than fighter. None of my feats would change (since I only have 2). Would only have to re-work skills and 2 less hp, then add in my powers.

I could actually mix Psychic Warrior levels with Psion levels? Or just go Psychic Warrior 5/War Mind X?

Decisions decisions, and I only have a few hours to really decide! Oh man! lol
 

Kristivas said:
You mean the Illithid Slayer? We've not really had dealings with Mind Flayers, so I doubt most of the abilities of this class would do me much good.

Actually a lot of the special abilities work against any non Illithid foes. Really I think the class is worth if for the 9/10 +1 manifester levels and full BAB.

Though I also like warmind (though I would change the prereques). And since the goal of this threat is to give you too many choices have you considered Soulknife? It's got a good Will Save.
 

Scion said:
complete divine I believe.


Would you allow practiced spellcaster though? They are very similar in ability, although the manifestor one would really make a psion/psychic warrior run out of pp extremely fast if they tried to take advantage of it.

Yes I allow practiced spell caster.
The problem with Augmentation, is that in may cases, what would be multiple spells are one power with augmentation. thus while practiced spellcrafter doesn't offer more spells etc. practiced Manifester,if chosen with the correct powers can deffinatly open up whole new level of ability.

Manifestor lvl and caster lvl while similar are quiet different. there are a numer of caster level increaseing items, but no manifestor lvl increasing items that i'm aware of.

for the build you mentioned, well it's hugly underpowered cause of the 3 manifesting classes. Practiced manifestor aint going to change that.

Jeremy
 

Kristivas said:
You mean the Illithid Slayer? We've not really had dealings with Mind Flayers, so I doubt most of the abilities of this class would do me much good.

The SRD version is simply 'slayer', likely because illithids are not open content.

As such, with it you can choose 'any' favored enemy and you dont have to kill an illithid to get in.

Hence, it is a bit overpowered in general, but with your guy I think that there would be enough antisynergy to balance that out. Generally speaking I think that if you picked 'psionic construct' with your favored enemy bonus then the bonuses of the class would be sufficiently low to look like a normal prc. (if your dm is still a bit hesitant point out the myriad of horribly overpowered caster prcs, especially divine ones, to show that it is less powerful and crazy than those.. maybe that would help ;) )

Still though, there are several choices that you have to make.

If you go pure psychic warrior then you will have a lot of good personal buffs and you can pick up astral construct with a feat (you can do this with pretty much any of the manifesting classes, so you dont have to worry about being a shaper only to get it).

However, you will be sorely lacking in the pp department. Between them not getting a lot to begin with and your low wisdom it is going to hurt.


Given that you are going to pick up adamantine body (I believe you said this is definate) I think that one of the perks of warmind is overwritten and if your dm doesnt allow practiced manifestor then the lack of manifestor levels is going to hurt a 'lot'.


Really though, I think for this character you will almost certainly want to go the Ranger2/psion(egoist or shaper)4/SlayerX.

Get your stats so that your int is really high and you will be rolling in the skill points.

Pick up astral construct and you will be able to make your own little buddies. (add on overchannel to make them a little better and get a wand of cure light wounds to fix the damage)

Pick up metamorphosis so that you can change into any other construct that you like at the time, or even be able to pass off as one of the fleshies for awhile.

Pick up construct as your favored enemy, personally I think this is a great flavor issue ;)

At, say, level 5 of slayer your saves will look like this:
F: +5, R: +5, W: +8

Which isnt too shabby.

I think this guy would just be incredibly fun to play. I might have to make one someday..lol

It is unfortunate that a lot of the choices you are looking at dont synergize very well though :(
 

Dimensional said:
Yes I allow practiced spell caster.
The problem with Augmentation, is that in may cases, what would be multiple spells are one power with augmentation. thus while practiced spellcrafter doesn't offer more spells etc. practiced Manifester,if chosen with the correct powers can deffinatly open up whole new level of ability.

That would be the tradeoff. You dont get the free scaling but you could potentially spend all of your points for a slightly higher level effect. That would be the difference between the two systems.

which is more powerful likely depends on your view and the campaign. But, in a campaign that follows the guidelines of 'encounters per day' on average the spellcaster version tends to be much better overall ;) in my opinion of course.

Dimensional said:
Manifestor lvl and caster lvl while similar are quiet different. there are a numer of caster level increaseing items, but no manifestor lvl increasing items that i'm aware of.

With transparency any of those which do not specify working only with a specificy type of magic will work on powers as well.

Dimensional said:
for the build you mentioned, well it's hugly underpowered cause of the 3 manifesting classes. Practiced manifestor aint going to change that.

Ok then, tell me when it is overpowered enough to ban it.

Then again, it would likely come down again to 'this system does X while the other does Y!' and again I would have to say that there are tradeoffs and each system does things a little differently so of course there will be differences..hmmm
 

Can't pick Slayer :( Has to be the one from the XPH.

So, if I don't take Adamantite Body, what doors does that open? As I said, nothing is final.

We use the 4d6, drop the lowest method. I'm going to post my scores, as they are right now.

Note, people DID watch me roll lol...
17, 14, 20 (+2 con), 16, 14, 14...

Yes, that's after the -2 wis and cha. I guess everyone rolls like that at least ONCE, right? Well, here's my 15 mins of fame.

The problem with taking an arcane class to up my Will is the Warforged armor thing. One thing I could do is take the Mithril Body feat rather than Adamantite, take a few levels of Warmage and the Battle Caster feat.

Or, that leaves me with Psionics.

Someone suggested the Soulknife class? I'm really not a big fan of that one. It makes me start thinking of Psylocke from the X-Men and seems kinda cartoony.

I've decided against the WF Juggernaut PrC.
 

If you arent able to go slayer (or even the illthid version) and you decided against the juggernaut and you want to stay psionic then I would say just go straight psychic warrior.

Pick up adamantine body, get a battlefist, and focus your skills on those sort of attacks. You will be a powerhouse of doom.


You will be able to ignore a few powers to help boost ac and damage mitigation because of your feat and that will definately help on your pp pool total.

You will want to get a couple of feats out of 'Races of Stone' and a torc of power preservation.. but stay away from bestow power, infinite loops are bad and make the game no fun.

But then I guess you could also go Ranger6/WarmindX. Pick up the twf chain and your sweeping strikes will become insane. But again you are left with a low manifestor level so your buffs will be very easy to dispel and short on duration ;/


Soulknife is a rough one.. It has always struck me as being rather underpowered, but I would imagine in the right game it could work very nicely.
 

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