It is also that only having a handful of "skills" in the non-adventuring slot is insufficiently interesting to matter--which is probably why they had cross-class and half ranks initially, and kept it mixed.
Oh, don't worry... if the "non-adventuring" skill list ever seemed too light... I think putting Use Rope back in is just what the doctor ordered!

Pu it right next to the reintroduction of the Fire-Building and Origami non-weapon proficiencies!
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