My wife and I have been together for nearly 10 years now in some capacity and she has played exactly one game of D&D with me (and that was 8 years ago). After some begging, she's agreed to try one more game this weekend (as something of a Valentine's present to me).
Has anyone had a similar experience of trying to rope in an S.O. to the hobby? Did it work? What wisdom would others want to share?
Thanks in advance,
Retreater
In college, I would go off to weekly gaming sessions on Friday nights and be out until 1 or 2 in the morning. My wife (newlyweds at the time) HATED it. She hated it with a passion and was a bit jealous I suppose that I chose to spend so much time there and I think she may have been a little worried that I couldn't possibly have been playing that whole time and must have gone out partying, etc.
So I invited her to a game. It was a poorly managed game that just ground on and on with little progress. She watched, didn't want to play, and decided it was a waste of time. She also subsequently became completely unthreatened by my activities, heh.
Some time went by and I decided to drop the game I was in and start one of my own. Since we would be hosting at our apartment, I tried to talk her into playing. She resisted (remembering the terrible game she witnessed previously.) I finally talked her into playing a solo adventure with me just so she could get a feel for what it was like to play.
Aside from her constant attempts to hit on the DM

, the session went well and was different enough from the nightmare game she witnessed earlier to convince her she might like playing. So, things have just sort of "worked" since then. From 2e to 3e / 3.5e she has stuck with it and at times corrects me on the rules.
So, my only advice,
don't take her to a poorly run game. Either run something yourself to re-introduce her, or make sure the game you are taking her to is a decent game. Most women I have gamed with (not all) are interested in some kind of storytelling and less interested in rules mastery. (Even the ones that just want to smash stuff are less interested in rules mastery from my experience and, well, just want to smash stuff quick and efficiently.) I imagine you know her preferences, so just give it some thought and make sure the curent campaign or game you take her to has something that will interest her. If she walks in and is overwhelmed by rules arguments, highly complex characters and/or lots of side banter about things she has no interest in, you can bet she won't be back.