My Wife Is Trying Gaming This Weekend


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My wife tried once. She gave it a good shot but in the end she didn't care for it and for reasons that I didn't expect: she didn't like the discussion and the roleplaying, she just liked to kill things, which isn't the type of game I can run for long.

As for suggestions on how to integrate, start at first level. Craft an engaging first scenario or two. Pay attention to what she seems to respond to and skew the game more that way early on.

I wouldn't bend rules for her but if you find her liking pixies and you allow the group to experience more pixies than you would have otherwise, I doubt your other players would begrudge that much. Getting an SO engaged in a treasured hobby is worth a little accomodation and players likely won't mind you trying to entice her with content. Accomodating by bending rules or throwing loot at her is another matter though.

Also try to pair her up with a player who can coach her. It's hard for the ref to do that and run the game. The most rule savvy person is not necessarily the best coach. Someone who won't irrititate her is the best coach :). Also, you may want to talk to the players who aren't designated the coach and ask them not to help her. Being bombarded by a lot of helpful suggestions from around the gaming table can be both intimidating and annoying.
 

Thought it was time to stop the rot and get real. Soon as my wife's PC rolled a 2 a huge ogre grabbed her by the throat, lifted her up and gutted her like a fish. The ogre then lashed the body behind his chariot and paraded the PC before his army as the bloody entrails spewed out across the scorched earth.

Apparently my lunch is in the bin :confused:
 

NEVER take it easy on her.
But if you kill off your wife's character, expect her to never play again and probably be mad at you.

I recommend taking it easy on her until she really gets the hang of it. I would put the priority on the relationship, not the "fairness" of the game.
 

If I can make a suggestion - Either start everyone as a new character for a short campaign and whichever character she plays, make sure it isn't statistically a poor choice; give options when creating to avoid rules overload, but keep the options low.

And then make her shine in the first encounter, with something that either relates to her character RP wise or something that her skills allow her to be good at.

This is how I introduce most PCs. Its a 'You Win!' scenario, sure. And I often cheat to make it so. Why? New players often don't understand the GM cheats like a dog to get his way :D. After that, the gloves come off and the scenario is back on track; failure and success apply like normal. But look at Games Workshop introductions when you walk in the store; they don't run you through a game where you get horribly mauled to death by genestealers, they run a game where statistically its almost impossible to fail, because you'll then go 'This game is easy, I can do this!'.
 

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