TaranTheWanderer
Legend
I agree that each wizard school should also be unique. The risk there is, instead of picking all the BEST spells, people will pick the type of wizard with the BEST LIST. It’s doable.I feel like most issues with spell casting come down to the Wizard being too damn flexible and being too vague of a concept. Picking a specialization as a Wizard doesn't really mean much beyond the first few levels.
I think a 6e Wizard should have a small base list of generic utility spells (Light, Tenser's Floating Disk, Feather Fall, Sending, that sort of thing, maybe Magic Missile and Shield) and have all their cooler spells based on their chosen specialty. So, yes, you can build a Wizard in many different ways, but you can't just pile up all the BEST SPELLS on the same character because some of them would be mutually exclusive.
But I bet Wizard fans would riot and apparently they're the most important fans so we HAVE to bend over backward for them.
In a game I was in, the DM separated the wizard schools: high wizards with divination, abjuration and evocation;
black wizards with enchantment, and necromancy and conjuration
illusionists: illusion and compulsions
low wizards: low level utility spells
All wizards got ‘general’ spells.
in any case, as you can see, illusionists got shafted and there was a a huge list of creatures that their spells didn’t work on.
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