Scott DeWar
Prof. Emeritus-Supernatural Events/Countermeasure

"Accurately? Oh! Nein! Nicht! Not possible. I have to scry for some time just to reduce risk, not eliminate"
[sblock=Mini Stats-requires update]Heinrich
Initiative: +2 Perception: +12 (Greater Darkvision w/ spell) AC: 15 (13 flat-footed, 12 Touch) (better with spells)
HP: 46 Current: 46
BAB: +5 CMB: +5 CMD: 17 (15 ff)
Fort: +6 Reflex: +8 Will: +11 CONC: +21 Special: FIRE RESIST 10
Current Conditions in Effect:
cat's grace - 11 minutes rounds: [one]
Haste - 1 rnd/lv; multi person effect [party of 4 for 11 rounds]
Current Weapon in Hand: WAND: acid arrow
CHARGED ITEMS AND SKILLS:
WAND ACID ARROW: 38/50
Scroll: Summon Monster IV
WAND CURE LIGHT: 50/50
* DRAW FIRE AROUND HIM FROM SOURCE = TO CAMPFIRE OR LARGER
* FIRE JET 9/9 TIME PER DAY 1D6+5 DAM
* DC: 21 REF FOR HALF OR BURN ANOTHER RND FOR 1D6
* AVOID ADDTL DAM BY DC 16 REF SAVE
* DANCING FLAME 5 PER DAY
OTHER
SPELL SPECIALIZATION: FIRE BALL ; GTR SPELL SPECIAL: FIREBALL ; ECTOPLAS SPELL ; SILENT SPELL ; PIERCING SPELL Spells Memorized
Code:
Save DC:
General: 15 + SL
Evocation: 17 + SL
Elemental (Fire): 16 + SL
Evoc + (Fire): 18 + SL
0 Level Level 01 Level 02
* Prestidig. * feather fall * See invisibility
* Disrupt Undead * Burning Hands(ev,E,*) * Scorching ray (ev,E)
* Dancing lights * Feather Fall * Levitate
* acid splash * ear pierce scream * Resist Energy
* magic missile * Warding Weapon
* Shield * cat's grace
* Expeditious Retreat * Scorching ray (ev,E)
P magic missile P scorching ray (ev,E)
P magic missile P cat's grace
P Shield P Scorching ray (ev,E)
LEVEL 3 LEVEL 04 LEVEL 05
* Flame Arrow (E) * summon monster 4 (E) * lightning arc
* Haste * stone skin * Elemental body [E]
* Dispel Magic * dimension door * wall of force
* Dispel Magic * Detonate * Teleport
* lightning bolt * Blk Tentacles
* Displacement P summon monster 4 (E)
P Haste
LEVEL 6
* Tar Pool (E)
* Chains of fire
* form of the dragon 1
[sblock=Book:]
Level 00
* Resistance * Acid Splash [c] * Detect Magic * Detect Poison * Read Magic * Daze * Dancing Lights
* Flare * Light * Spark * Disrupt Undead * Touch of Fatigue * Mage Hand * Mending * Message
* Open/Close * Arcane Mark * Prestidigitation
Level 01
* Break * Burning Hands (E,*) * Chill Touch * comp lang * Ear piercing scream * Endure Elements (E)
* enlarge person * expeditious retreat * Feather Fall * Identify * Jump [c] * Magic Missile
* magic weapon * Shield * Touch of the Sea & * Touch of Gracelessness
Level 02
* Arcane Lock * Burning gaze (E) * Cat's grace * darkvision * Elemental Touch * Flaming Sphere (E)
* Fox's cunning * Knock * Levitate * Resist Energy * Scorching Ray (E) * See Invisibility
* Spectral Hand * Warding Weapon * false life
Level 03
* Dispel magic * Displacement * Draconic Reservoir * Fire ball (**,E,ev) * Flame Arrow (E) * Haste
* Lightning bolt (ev) * Tiny Hut * Ablative Barrier [c] * Fly
Level 04
* Black tentacles * darkvision, gtr * Detonate * Dimension door * scrying * stone skin
* summ monst IV [E]
Level 05
* Elemental body II [e] * Feuer vyrm [fire snake] * lightning arc * Summon monster V * Teleport
* Wall of Force
Level 06
* undeath to death * chains of fire * tar pool * sirocco * forceful hand * Form of the dragon I
[/sblock]
( - ) denotes a cast spell
(*) cast at +1 level (trait)
(**) cast at +2 levels (Feat)
(E) elemental: flame school
(ev) evocation
(A) denotes changed to acid
(&) takes 2 spell slots to cast
(#) recalled via pearl of power
(E,A) denotes 50% fire/50% acid