D&D 5E Mystara Player's Guide free for download


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The Glen

Legend
What other Mystara Player's Guide? Can you provide a link? Hard to answer such a question without a reference.
The differences between the final version and the original v27 that was put out years ago is pretty extensive. Version 113 is much larger, all of the art is original there is no place holder art. You've got more subclasses, and additional race, probably a hundred new spells, and just overall larger in scope.
 


dave2008

Legend
The differences between the final version and the original v27 that was put out years ago is pretty extensive. Version 113 is much larger, all of the art is original there is no place holder art. You've got more subclasses, and additional race, probably a hundred new spells, and just overall larger in scope.
@Rogerd1 , does that answer the question for you? The one you linked is a much earlier draft. This new one is the completed work.
 

The Glen

Legend
I've got to do some supplemental releases. One of the classes oh, the spirit shaman, heavily depends on the use of spirits in game. In the spirit world is a big deal with lots of different types of spirit creatures on the prime material plane. So I need to get those monsters out. There was a lot of extra stuff that was cut for space as well. The biggest problem was welding newer classes into the setting and making them fit coherently. I left out a lot of newer races because either they were redundant or they directly went against the lore
 

dave2008

Legend
I've got to do some supplemental releases. One of the classes oh, the spirit shaman, heavily depends on the use of spirits in game. In the spirit world is a big deal with lots of different types of spirit creatures on the prime material plane. So I need to get those monsters out. There was a lot of extra stuff that was cut for space as well. The biggest problem was welding newer classes into the setting and making them fit coherently. I left out a lot of newer races because either they were redundant or they directly went against the lore
I have been wanting to add some spirit beast over at my 5e Monstrous Compendium and would be willing to stat some up if you can point me in the right direction (and let me know what CR your aiming for).
 

The Glen

Legend
I actually did several the spirit creatures as a conversion, you'll have to search for Spirit on this list I couldn't isolate them but it should take you straight to them. These are first drafts so they're not very good but it gives you an idea of what I was thinking when I was converting them

 

dave2008

Legend
I actually did several the spirit creatures as a conversion, you'll have to search for Spirit on this list I couldn't isolate them but it should take you straight to them. These are first drafts so they're not very good but it gives you an idea of what I was thinking when I was converting them

Cool! I am making stats for the Darklords from VGtR right now, but when I finish that up (probably next week) I will take a crack at them.
 

Voadam

Legend
2. I had to include the maps as provided by Thorfinn. One of the stipulations was I had to use the maps unskewed, and he updated them frequently. Most of the maps you see were provided about a month ago.
Some of the small labels on the maps are too pixelated to read when blown up. For example on the Atruaghin map on page 18 it is very hard to read some of the three digit dates of the battles and some of the names of the battles or tribes.

I particularly like that the Broken Lands is a straight presentation of the area and does not lean into the cross-eyed stupidity humor flavor of the Jim Holloway interior art of the original gazetteer.

Bookmarks would be nice.

First quick glance I am really liking it.
 

The Glen

Legend
Unfortunately that was a technical restriction. I'm using recreated maps that are four times that size and having to shrink them down so they can fit. There are full size digital maps at atlas of mystara that you can get the correct sized Maps.
 

The Glen

Legend
I particularly like that the Broken Lands is a straight presentation of the area and does not lean into the cross-eyed stupidity humor flavor of the Jim Holloway interior art of the original gazetteer.
As much as the TSR silly phase amused me, I wanted to keep a consistent tone throughout the book. So the broken lands were not done at slapstick. The same with Serraine, one is a hostile Wasteland to all forms of life on the surface, and the other is a magitek flying Marvel with lots of secrets to be discovered. Don't get me wrong I love the mishmash of cultures but I don't want it to be tongue-in-cheek in random places
 


The Glen

Legend
When you get a chance to do the read-through let me know what you liked or didn't like in particular. Feedback is always welcome
 

guachi

Hero
As a big fan of Mystara I really appreciate all your work. The Guide is simultaneously large and not large enough. On the plus side, combining all the various Mystara resources out there into one book makes it a good source for a DM to provide players a summary of a particular location and leave the in-depth stuff for if the player is actually interested.
 

havard

Adventurer
Well written and comprehensive work. Love the illustrations and of course the incredible maps by Thorfinn Tait. Clearly this is the most complete treatsie of Mystara for 5th Edition out there. I also like that you have added your own expansions here and there to make it truly your own work.

Great seeing my favorite setting be made available for 5E fans.
 

Moody Mac

Explorer
I was just about to start running The Lost City, and Keep on the Borderlands, and was looking for a suitable campaign setting to shoe horn them into. Mystara might work ok I guess.
 

pming

Legend
Hiya!
I worked on this for five years, converting the Known World to 5th edition. 224 pages, dozens of new subclasses, new races, spells, feats and types of magic. All original art and introduces one of the all time best settings to new players. After discussing it with friends and gamers, decided to put it up as a fanwork as the odds of WOTC opening up the guild is doubtful at this point. Enjoy adventuring in Mystara once more.

Downloading right now.

I was just looking at the previous PDF I had from...a while ago. Was even thinking of attempting a 5e Mystara game with it; your doc as "basic rules stuff" and my complete Gazetteer + Boxed Set collection for, well, everything else. :)

Thanks for your efforts no matter what though! Looking forward to a good delve into what you've done later on tonight!

^_^

Paul L. Ming
 

pming

Legend
I was just about to start running The Lost City, and Keep on the Borderlands, and was looking for a suitable campaign setting to shoe horn them into. Mystara might work ok I guess.
Er...you don't need to "shoe horn" anything. Just gently toss them at the map of the Known World and they'll slot right into their original locations. :)

^_^

Paul L. Ming
 


The Glen

Legend
The thing was lost city is that it's a bottle model. It literally starts out with just a 20 x 20 room sticking out of the sand. You can put it anywhere because everything takes place Underground. In Canon it's in the nation of Ylaruam but as long as you've got a small stretch of sand you've got an adventure. The people don't resemble any of the surfaces because of their isolation, so much they have their own human variant.

Having run it I will say the bane of the module is the create food and water spell. They didn't have it in the original rules for the module and in fifth edition it ruins one of the major elements of the story
 

Epic Threats

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