Mystical Thurge

I like to use MT as a PrCl for Necromancers, personally- especially if you use that BoVD Metamagic feat that turns creatures you slay into undead.

Its also a good one for spellcasters specialized in ray and ranged touch spells- Clerics get some really nice ray/ranged touch spells, but Wizards get most of them.
 
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I always ask if it possible to do the same build using a cleric, careful domain picks and the feat Domain Spontaneity (for enough of those key buff spells).

A mystic Theurge seems to gain steam around level 10-12 or so (Wizard 3/Cleric 3/MT 4-6 giving a caster levle of a 7 to 9th level caster and thus 4th to 5th level spells).

At 10th level, a cleric can pick up Contemplative and acquire extra domains. By the time the MT is really doing well, the Cleric 10/Contemplative 6 is casting higher level spells (between 1 to 2 levels) and from 4 domains.

A combination like: Magic, Travel, Slime and Time would be a very effective combination in finding the key abilities that you multi-class for.

This is the build to beat with a MT.


On the other hand, the Divine Crusader Build suggested earlier is awful solid.
 

Practised Spellcaster is the feat that raises your spell caster level to your character level, right? If yes, seconded. If not, look for that feat and take it.
 

Mystic Theurge is HIGHLY unoptimized. Being 3 caster levels (and 1.5 spell levels) behind the power curve hurts a lot, especially for your wizard spells. When everyone else is throwing Cloudkill, you're still using Fireballs.

The d4 hit dice and lack of turn undead progression make your cleric levels fairly useless, as well. Divine Metamagic is nice as mentioned above, but Persistent Spell (for warrior clerics) isn't so hot, and Quicken Spell isn't so great when you're so far behind on casting progression.

Finally, you have MAD: You need to keep pumping more than one casting stat (int AND wis).

Given the number of options out there to gain access to arcane or divine spells, I think you're far better off looking at PrCs that grant extra domains (Contemplative) that have the spells you want. If you're a wizard, there's feats that grant access to clerical domain spells. Or, be an archivist, which gains access to all spells. Either way, you're better off than if you do the Mystic Theurge route.

Even in Core, there are domains that offer most of the spells you'd ever want (Travel, for example, has the nice Teleport line as well as Fly and an awesome granted power), and a lot of cleric spells replicate what a wizard can do (except for direct damage, which doesn't kick in until Flamestrike shows up -- although this can be mitigated with the proper domain selections).
 


Darklone said:
Practised Spellcaster is the feat that raises your spell caster level to your character level, right? If yes, seconded. If not, look for that feat and take it.
To a maxiumum bonus of +4, yes.


glass.
 

I think the best MT combo is the Archivist/Wizard who can ultimately have the widest assortment of spells available to him. INT becomes the major ability to work on almost exclusively. He will have the normal 'just behind the power curve' of an exclusive class caster, but makes up with quantity and versatility of spells.
 

Actually, with Practised Spellcaster, the pure firepower of the MT is not much lower than a singleclass wizards. Ok, you can't blast enemies with the high level spells, but you can waste them with the low level ones :D
 

For a pure CHA-monster try Paladin + Sorceror with Favoured Soul or Divine Crusader and then taking Mystic Theurge. Pal 2 / Sor 4 / FS 4 / MT 10 is really nasty, despite only having 7th level spells. For the Divine Crusader route, you'd go Pal 4 / Ftr 1 / Sor 4 / DC 2 / MT 9 and you'd probably choose a domain like Healing or Instinct (all those True Strikes) and get 7th level Arcane spells and 9th level Divine Spells.
 

My experience with a Mt is playing with a not very optimized one, but it goes as follow:

-You have many spells, but also many spells on the lists won't suit you very well. You can powergame out these limitations, but normally you won't have the DCs to make your attack spells truly dangerous (aggravated by the fact you're tossing lower level spells than a dedicated spellcaster) and some of the best self combat buffs and attack spells (many of them with a touch range) on the cleric list won't be of any use to you. Unless you pick practiced spellcaster (but, however, who won't take it?) you lower SL will also hurt your damage output.

-Since you have many slots, you can leave open a good number of them. That further increases your versatility.

-So I reasoned that my best bet was to make a utility caster, however not forgetting the attack option. At buffing, divining and crafting the MT is extremely good.

-One of the best combos I found with a MT is Spectral hand+Cure spells. Combined with a Fly spell, I could zoom from one point of the battefield to another (this was a large battle, with a lot of dwarves fighting fire giants) and heal at will. Previously I buffed the party's barbarian so much that he glittered under a Detect magic spell like a christmas tree.

-Don't type qith cold fingers, or you'll make many mistakes.
 

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