Myth20 Fantasy: Introduction


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Piratecat said:
Moved to House Rules.

PC,

Myth20 Fantasy is a new game, not a set of house rules. It is based on the Myth20 system, itself based on the d20 SRD. While very much a work in progress it is not a set of rules I will be using only in my own games, but a set of rules to be made available for sale when completed. Along with an SRD for use by other designers if they so choose.

Pkitty, you really should know me better by now.
 

No, I'd say that my prediction was pretty much accurate. :)

This is likely to get a much better response in House Rules, but I have no problem with moving it to the OGL forum. Please keep all heads and arms inside the thread while the thread is in motion.
 

Myth20 Fantasy: Races (Elves)

Again, the information provided here is incomplete. As this is a work in progress there is much to be worked out, if you would, and so what is presented can only be, at best, sketchy. That said ...

Myth20 Fantasy: Races (Elves)

For elves Intelligence and Dexterity are determined by rolling 2d6 and adding 6. The other characteristics are determined as normal.

Elves are of average height (man tall) with a slender build. Coloration tends to the fair, for elves are found in northern climes where such is the norm. Elves show little variation in weight, with slightly overweight elves being more evident than slightly underweight ones.

Elves cannot see in the dark, contrary to the tales. They are able to see by ultraviolent light instead. Which means elves see at night as if it were early twilight under most conditions. But with no source of light they suffer the same penalties as humans do. Thus elves need a source of illumination underground same as men.

Elves do enjoy a bonus to Spot checks, and have an innate ability to sense active magic if such is nearby.

At the same time elves are homebodies. They are not comfortable among non-elves and almost never take up residence among them. Those elves found outside elven lands are usually agents keeping track on non-elf activity, staff for elven diplomats or academics, or a rare elven adventuring party. The great majority of half-elves are the product of such 'vagabonds' romantic interludes with human females still of impressionable age.

(It should be noted that while elves are more likely to be deliberately breeding with humans as to ensure elven survival after a fashion, such a notion seems not to cross human minds. Besides, there's always the refuge afforded by the Fey Realms, and fie on orcish tales of the corruption inherent in the Everlands.)

Elves do not welcome immigrants, even other elves. Should outsiders be accepted into an elven community it is usually as refugees, and the interlopers are encouraged to either return to their old home or to find a new one as soon as possible. For all their intelligence elves are simply not that adaptable.

Elves are also not as long lived as the stories would have it. It is rare for an elf to live much past the age of 300, and the oldest known elf died at the age of 315. There are legends of elves in the old days living as long as 500, 800, even 1,000 years, but such are most likely tales of rare elven liches and vampires.

Next to hobs elves are the closest to the Fey Realms. Some might say that elves have gone over entire, and that any elves found in the mortal realm are visitors. The presence of elven communities in the mortal world put the lie to such tales. Still it is known that elves have representatives in the Seelie and Unseelie courts, and some elven communities exist more in the Fey Realms than they do in the mortal world.

As with humans elves have many cultures and languages and live in many environments. But they are almost never found living in southern lands. Under the hot sun of the south elve are more susceptible to heat stroke and skin cancer, unless specially protected. Any bonuses and penalties to skills, and any traits not race specific depend on culture.

Dark Elves: Dark elves do not constitute a separate race. As a matter of fact, despite the stories they're as fair in form as other elves. When distinguishes dark elves from the so-called light elves is that dark elves are more suspicious of outsiders. Some dark elf cultures going so far as to kill outsiders who trespass on dark elf lands. Fortunately these elves live in truly remote parts of the world, and make their feelings regarding outsiders readily apparent to anyone with the wits to understand. Still, the phrase "suicide by dark elf is well understood. Dark elves are just as likely to be found in the Seelie as the Unseelie Court.

(As I said, sketchy. There is much more to be said about the elves of Myth20 Fantasy. Next up are the half elves, products of elven curiousity and (all too often) human naivity. (Though sometimes the stituation is reversed. :) ).)
 

Piratecat said:
No, I'd say that my prediction was pretty much accurate. :)

This is likely to get a much better response in House Rules, but I have no problem with moving it to the OGL forum. Please keep all heads and arms inside the thread while the thread is in motion.

Thank you.

I do intend this to be an OGL release, when done, so the d20 Modern, d20 System, and OGL forum is best. Besides, I'd feel better if House Rules was reserved for house rules. :)
 

Myth20 Fantasy: Races (Half Elves)

Myth20 Fantasy: Races (Half Elves)

Half elves determine Intelligence and Dexterity by rolling 2d6 and adding 5.

Half elves have a bonus to spot checks, but not has high a bonus as elves have.

All other skill bonuses and penalties and traits depend on culture.

A half elf is the product of mating between a human and an elf. Since lady elves are rare in the outside world most half elves have an elf for a father. A half elf is about as tall as a human. But they are somewhat slighter of build and lighter in weight. Overall they tend to fall between their respective parents in that area. Coloration tends to be that of the parents, if both parents have the same shade, or between them if the parents were of different coloration.

A half elf tends to find human society 'distant'. Elven society tends to be hostile, unless the half elf was born into elven society, in which case elven society is 'distant'. While human communities will grudgingly allow a half elf inside, elf communities actively discourage it, and have been known to kill half elves that refuse to take a hint. Exceptions have been made for half elves that have performed an extraordinary service for an elven community. Though such exceptions are usually posthumous and involve burial in an elven cemetary.

Half elves do not form communities of their own. Nor do they confine mating to their kind. More often they mate with humans, producing human children who sometimes have interesting traits and abilities. Elves just won't mate with half elves.

Some think it odd, but half elves actually get on better with orcs and half orcs than they do other races. Orcs see half elves as fellow victims of persecution, so they'r e willing to accept half elves into their circles. Half orcs see half elves as a guide and introduction into human society, making the job of getting accepted much easier. While half elves tend to view orcs and half orcs with suspicion at first, it doesn't take long for most half elves to become comfortable with them.

Half elves do not associate with dwarfs, unless they absolutely have to.

(Again, sketchy. Much more to be said about half elves, but that needs to be worked out.)
 

Myth20 Fantasy: Races (Dwarfs)

Myth20 Fantasy: Races (Dwarfs)

Dwarfs determine Strength and Constitution by rolling 2d6 and add 6.

Charisma is determined by rolling 2d6 and adding 2.

The other characteristics are determined normally.

Dwarfs stand about 4 feet tall. They are heavily built and weigh accordingly. Being robust they have a specific gravity greater than water, and so cannot float without aid. If somebody invented deep-sea diving on the world of Myth20 dwarfs would have a big advantage in the field over other races.

Dwarfs tend to the fair in coloration, for they are almost never found in the warmer climes. Any traits and adjustments to skills depend on the community raised in.

In some ways dwarfs are more clannish than elves. In other ways less clannish. Dwarfs will associate more with other races, but at the same time they are less likely to take up even temporary residence. Most of the time when dwarfs are found living among other races it is in dwarven neighborhoods. Or a dwarven community will be found neighboring one inhabited by another race.

As suspicious as they are of other 'pureblood' races dwarfs reserve active animosity for 'mongrels'. They rarely associate with half elves, and half orcs are utterly beyond the pale. A dwarf would sooner trust an orc than a half elf.

(Yep, a sketch and not a full portrait. Suggestions for fleshing out dwarfs is welcome.)
 



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