D&D 5E Mythic Odysseys of Theros Now Has a Description (& Pre-orders) [UPDATED]

You can now pre-order Mythic Odysseys of Theros, which also now has a description on Amazon, a much clearer cover image, and a changed release date to June 2nd. The book cover and title was revealed by Penguin Random House on Friday, but this is a much clearer look at the book.

You can now pre-order Mythic Odysseys of Theros, which also now has a description on Amazon, a much clearer cover image, and a changed release date to June 2nd. The book cover and title was revealed by Penguin Random House on Friday, but this is a much clearer look at the book.

UPDATE -- now showing on WotC's website, along with the alternate cover.

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Clash with the gods of Theros in this campaign sourcebook for the world's great roleplaying game.

Play DUNGEONS & DRAGONS in the MAGIC: THE GATHERING world of Theros—a realm shaped by the wrath of gods and the deeds of heroes, where champions vie for immortal favor and a place among legends.
• Rise above the common throng with SUPERNATURAL GIFTS, abilities that give you remarkable powers that set you on the path to legend.
• Explore Theros as a SATYR or LEONIN—mythic cat-like heroes from Magic: The Gathering. Mythic Odysseys of Theros introduces these races to fifth edition D&D for the first time.
• Master new powers with Magic: The Gathering-inspired SUBCLASSES like the Bard’s College of Eloquence and the Paladin’s Oath of Heroism.
• Encounter MYTHIC MONSTERS, creatures whose power and renown are such that their names are truly living myths.
• Wield the weapons of the gods—five signature artifacts used by Theros's deities.
• Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming. Fifth edition D&D draws from every prior edition to create a universally compelling play experience.
 

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Jer

Legend
Supporter
They work for the same company, I expect they discuss cross-band possibilities years in advance.

In fact James Wyatt is on the Magic team and moved there from the D&D team and was the person who was pushing the free "Plane Shift" PDFs as an idea years ago as a proof-of-concept for MtG/D&D crossovers. So I suspect that the D&D team is very aware of what the next X years of Magic plans are (where X is "how far out they've actually made plans"), and have already thought out how that impacts their own publishing plans and which of the settings coming up would make sense to get a D&D treatment.
 

Parmandur

Book-Friend
@Morrus Dragon+ issue 30 just dropped, and there is an article about Theros with some pictures (can't copy them in the App, but they have the full wraparound for the cover and the retail special edition cover):

Don’t be surprised to see esteemed travel writer Volothamp Geddarm wrangling a backpack and sporting a “Theros or bust!” T-shirt. Having already walked the realm of Ravnica, he joins other Dungeons & Dragons fifth edition enthusiasts in prepping a trip to its newest location. Following in the footsteps of Guildmasters’ Guide to Ravnica, Mythic Odysseys of Theros takes players to a setting made famous by Magic: The Gathering.

Theros is inspired by Greek mythology and is a place shaped by deities, where legends walk the lands. From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favor and a place among the world’s living myths. Having worked as part of the Dungeons & Dragons Team for fourteen years before moving to the Magic: The Gathering Team a couple of years ago, James Wyatt was the perfect choice to head up Theros’ inclusion in fifth edition. Yet his experience turning real-life myths into fantasy material appropriate for gaming tables began long before that.

“When I worked on the third edition Deities & Demigods book twenty years ago, I really embraced the challenge of shaping these historical pantheons to the fantasy world—by making the Greek goddess Tyche a halfling, for example. This is a great lesson in how to take historical mythology and translate it through that lens into a fantasy setting,” Wyatt explains.

“The process of world building for D&D and Magic: The Gathering is both similar and different. The Magic creative team builds an extensive guide for each world to give artists and writers enough detail to work with. Creating a D&D sourcebook for that same world means taking that and giving it a little more depth. In many ways, creating a world in Magic is like building an elaborate movie set where it’s important to be able to look at a card and feel like there’s a rich world behind it. Whereas in D&D, you need maps!”

HISTORICAL INVESTIGATIONS
In order to accurately recreate the geography of Theros, Wyatt employed skills that would be recognized by historians all over the world. He spent a considerable amount of time researching the novella that was released alongside a previous set of Theros-based Magic cards to get a true feel for the setting.

“That was probably the biggest challenge, pulling together all the geographical information I could find in order to create a coherent map that would not be easily contradicted by the fiction. It’s difficult when there’s no satellite image of the landscape to look at. Because people in diaries and fiction don’t necessarily say, ‘We walked 350 miles northwest.’ Instead they’ll say, ‘Two weeks later, we arrived here.’ You then have to make certain estimates about travel time and terrain. It’s likely an army moves slower than individuals hurrying on horseback.”

Although much of the hard work of turning Greek myths into fantasy gameplay had already been carried out, Wyatt returned to the original stories to properly capture them from a D&D perspective. He wanted to depict Greek society as it would have been in those days and even the religious festivals he invented took their lead from the real world.

“I researched a number of things to flesh out the description of the city states. For example, I read a lot about historical government structures in Athens,” Wyatt tells Dragon+. “I also researched the ancient Greek calendar, which was a lot of fun because it’s lunar. The calendar has twelve months most years but adds a thirteenth month to bring everything into alignment with the sun. They also named all of the months after holidays so we found ourselves inventing holidays as we went along. Most fantasy writers have a tendency to tie holidays to the sun, but if a sun god’s festival is held on the summer solstice that might appear in different months in different years.”

One of the new subclasses that will feature in the book (following feedback on Unearthed Arcana) is the College of Eloquence Bard, which also takes its lead from Greek society. “The College of Eloquence Bard is our way of trying to include the philosopher ideal,” he says, revealing that the Oath of Heroism Paladin from the same UA release will also be featured, alongside the Forge and Grave cleric domains so that the deities Purphoros, Erebos, and Athreos offer good, playable options.

DIVINE SMITE
Anyone who has played Magic: The Gathering using Theros card sets will have experienced the devotion mechanic, where gods become powerful creatures once you have enough of their colors in play. Wyatt and his team wanted to recreate that feel in Mythic Odysseys of Theros.

“In Guildmasters’ Guide to Ravnica we took the system of renown from the Dungeon Master’s Guide and blew it up into a huge thing. Our Theros sourcebook does the same thing with the piety system from the DMG as a nice echo of the devotion mechanic in the Theros card sets,” he says. “That includes all sorts of rewards and restrictions for characters who choose to devote themselves to a god and track their piety.”

The gods also make themselves felt with new magic items. These include artifacts and weapons of the gods as seen on cards in the first Magic: The Gathering Theros block. The deities also play further roles in character creation, affecting a character from the moment of their birth. This includes bestowing supernatural gifts upon them, as well as supplying portentous omens that may tie into their fate.

“Everyone gets this extra leg up that is a gift of the gods, which is separate from the usual character background. It may be a magical thing about your nature, such as you have the mind of a sphinx and your thoughts can’t be read. Or you might be an oracle, which is an opportunity for your Dungeon Master to give you plenty of adventure hooks. It’s a straight power-up but not a huge power-up,” Wyatt reveals.

“I also might enjoy making tables a little bit too much! The book includes a table of omens with 100 entries on it. You can either roll a d100 to generate an omen at random or you can choose a god and roll either a d6 or d8 to get an omen specifically associated with them. We encourage players to roll on the table to generate an omen that was present at their birth.”

YOU’RE BARD
A new region also provides new races for a player to choose from. Theros’ world will be thick with minotaurs and centaurs (from Guildmasters’ Guide to Ravnica) and merfolk (using the tritons from Volo’s Guide to Monsters), alongside the satyr and leonin.

“The leonin is a different, stronger cat person, not just a tabaxi!” Wyatt says excitedly, “and the satyr is also brand new. Satyrs are pretty much as you would expect. They’re party animals with good Dexterity and Charisma, they have a headbutt attack, they’re fast, they’re fey, they resist magic and they have musical instrument proficiency and persuasion. I hope we’re going to see a lot of satyr bards.”

Wyatt’s team has also mined the Theros card sets to find interesting creatures that belong in this setting. With many of the creatures in the D&D Monster Manual already owing their roots to Greek myth, that’s a fairly long list. In some cases, it meant providing different lore about a D&D creature based on its roots in the new setting, in other cases it only took minor gameplay tweaks to distinguish the way a creature (such as a hydra) works in Theros. And then there were the “mythic” threats….

“The idea behind the mythic threats is the boss fight in a computer game. This kind of monster is going to be the centerpiece of a combat encounter that goes on for longer than a couple rounds. Their abilities will be even beyond what a legendary creature does,” Wyatt says.

“One of them is Arasta of the Endless Web, which is a horrible spider monster from the latest Theros MTG set. After you’ve been fighting her for a while, all of the little baby spiders that are clinging to her abdomen come off and start fighting you as well. You have to deal with them before you can finish the job so it’s like two encounters in one.”

ARTISTIC VISIONS
Similar to the Ravnica sourcebook, Mythic Odysseys of Theros also includes a short sample scenario in its chapter on starting an adventure. DMs looking to craft a wider campaign then have “zillions of tables” to help them generate their story ideas. This being D&D, there are also plenty of maps, including some that are linked with each god to serve up adventure sites no matter which deities the party focuses on.

“I love the work that Dyson Logos does in making these maps that you can just drop in and populate however you want. For me, that’s the hardest part of coming up with an adventure so having a stockpile of maps is awesome,” Wyatt shares. “For example, there’s a temple of Athreos in two parts, split by the river that flows between the mortal world and the underworld. I’ve already used that in my home campaign in a completely different setting, as my characters boarded a ship to be ferried across the Astral Sea to the other side of the temple. It was amazing.”

That same adjective could be used when describing the rich source of art Wyatt’s team had access to. Drawing from four sets of Magic: The Gathering cards based in Theros gave them more than 1,200 potential pieces of art to choose from.

“It’s such a gift to be able to work on something with such a huge pool of high-quality art as a starting point. This amazingly detailed art is only usually seen small on a card so getting to see it blown up or as a full-page illustration in a book is incredible,” he says, revealing that the sourcebook will also include new art.

“We are creating a cover and an alternative cover, and both of those pieces of art feature a hero fighting a hydra. Each chapter within the book will also open with a new illustration.”

Will you clash with the gods of Theros in this campaign sourcebook for the world’s great roleplaying game? Will destiny and the schemes of immortals lead you to glory or the grave? And what tales will you leave behind, celebrated in the pantheon of myths, possibly written by a man wearing a “Theros or bust!” T-shirt?

Mythic Odysseys of Theros is released on June 2, 2020 with an MSRP of $49.95 and is available to preorder now. Previous Magic: The Gathering fifth edition D&D sourcebook Guildmasters’ Guide to Ravnica are currently on sale.
They work for the same company, I expect they discuss cross-band possibilities years in advance.

They didn't used to do so: Ixalan and Tomb of Annihilation releasing at the same time, and Curse of Strahd with Innistrad, were coincidence: but at the time they said that happy accident worked for them, and they would try to make it happen intentionally in future. And here we are.
 


Urriak Uruk

Gaming is fun, and fun is for everyone
Alt cover on the official product page:


View attachment 119034

That's a damn good alt cover... I swear they save these as a favor to support your LGS!

Theros isn't entirely a surprise to me. One, we knew after Ravnica and Eberron that setting books are both a winner in sales, and an easy way to provide new rules and options for players. Two, alternating between established Magic settings and established D&D settings is a smart pattern. Three, some of the UA classes literally reeked of this setting (Oath of Heroism Paladin). And four, and most importantly, Magic has a new card set releasing right now for Theros, so releasing this book in conjunction is some pretty smart marketing.

Anyway, looks like a pretty cool book.
 

Huh. You’re right! I totally misread “these races” as “three races”.

@Morrus it may still be more than two new races because of the way it is worded on the WotC site for the book versus the wording from the Amazon listing.

The WotC wording:

Select one of the new races for your character—such mythic peoples as the leonin or a satyr.

Also, it looks like these supernatural gifts are there to make humans more interesting as a race choice, since a lot of the normal non-human races may not be available in Theros, also from the WotC description:

Introducing supernatural gifts—abilities that set your character apart from the common throng. Mechanically similar to character races, each one gives your character a variety of traits.
 

Parmandur

Book-Friend
@Morrus it may still be more than two new races because of the way it is worded on the WotC site for the book versus the wording from the Amazon listing.

The WotC wording:

Select one of the new races for your character—such mythic peoples as the leonin or a satyr.

Also, it looks like these supernatural gifts are there to make humans more interesting as a race choice, since a lot of the normal non-human races may not be available in Theros, also from the WotC description:

Introducing supernatural gifts—abilities that set your character apart from the common throng. Mechanically similar to character races, each one gives your character a variety of traits.

Dragon+ issue 30 has confirmed the printed Races will be Minatours, Centaurs, Satyrs, Tritons, and Leonin.
At least Grave and Forge Clerics are being reprinted alongside ethe two new Subclasses.
 

dave2008

Legend
Interesting that you can get pre-orders on DnDBeyond & Roll20, but not Fantasy Grounds. Wasn't FG the first to get official support for 5e?
 


dave2008

Legend
Dragon+ issue 30 has confirmed the printed Races will be Minatours, Centaurs, Satyrs, Tritons, and Leonin.
At least Grave and Forge Clerics are being reprinted alongside ethe two new Subclasses.
Thanks for the info, I didn't see Dragon+ on the WotC site, but it is on my phone.
 

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