D&D is itself an extension of mythology and sometimes it’s a good move for the GM to bring a proper legend into their game. Whether to have an epic NPC make an impact on the plot, slack a few jaws in awe, or just as a lark, this
Mythological Figures column is bringing you the greatest figures of mythology with statistics for Fifth Edition!
What better place to begin this series than the protagonist of the
Illiad, slayer of Hector—that son of a nymph Achilles! Most people remember the legendary soldier from the Trojan War as an invincible warrior, made so by his mother Thetis dipping him into the River of Styx in his infancy. While this is definitely entertaining, it’s debatable if that’s the original story; some sources have his mother covering him with ambrosia then burning the mortal bits off, and in other parts of the epic poems he gets wounded elsewhere than his left heel. That’s the one players are most likely to expect though and we’ve got a feature to include to that effect.
Achilles
Medium humanoid (human), lawful neutral fighter (champion) 18
Armor Class 19 (breastplate, shield, fighting style)
Hit Points 135 (18d10+36)
Speed 40 ft.
[TABLE="class: grid, width: 500"]
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[TD="align: center"]
STR[/TD]
[TD="align: center"]
DEX[/TD]
[TD="align: center"]
CON[/TD]
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INT[/TD]
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WIS[/TD]
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[TD="align: center"]16 (+3)[/TD]
[TD="align: center"]14 (+2)[/TD]
[TD="align: center"]14 (+2)[/TD]
[TD="align: center"]12 (+1)[/TD]
[TD="align: center"]15 (+2)[/TD]
[TD="align: center"]13 (+1)[/TD]
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[/TABLE]
Saving Throws Str +9, Con +8
Skills Athletics +9, Insight +8, Perception +8, Religion +7
Senses passive Perception 18
Languages Common
Challenge 12 (8,400 XP)
Bestowed Invulnerability. Achilles mother Thetis dipped him into the River Styx in his infancy, turning his skin nigh-invulnerable. He is immune to sneak attack damage, ignores extra damage from critical hits, and has resistance to bludgeoning, piercing, and slashing damage. A creature targeting Achilles' singular point of vulnerability (his left heel) has a -10 penalty on its attack roll, but on a hit the attack deals normal damage (ignoring the immunities and resistances of this feature).
Action Surge (2/short rest). Once on his turn, Achilles can take an additional action on top of his regular action and a possible bonus action.
Feat: Fortune Points (3/long rest). Achilles can spend one fortune point to reroll an attack roll, ability check, or saving throw, or to force an attacker to reroll an attack made against him.
Feat: Leader's Words. Achilles can inspire up to six creatures friendly to him (or up to five creatures and himself) that are within 30 feet of him and can see him, or hear him and understand him. Any that listen to Achilles' inspiring speech for 10 minutes gain 19 hit points. Temporary hit points can only be gained from this feature once per short rest.
Feat: Mobile. Achilles can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn.
Feat: Soldier Tactics. A creature hit by Achilles’ opportunity attack reduces its speed to 0 until the beginning of the next round and disengaging from Achilles still provokes opportunity attacks. In addition, Achilles can use his reaction to make a melee weapon attack against a creature within 5 feet when it makes an attack against a target other than Achilles.
Indomitable (3/long rest). Achilles can reroll a saving throw that he fails but must use the new roll.
Remarkable Athlete. Achilles adds +3 to any Strength, Dexterity, or Constitution check he makes that doesn’t already use his proficiency bonus. In addition, when he makes a running long jump, the distance he can cover increases by 4 feet.
Second Wind (1/short rest). On his turn, Achilles can use a bonus action to regain 1d10+18 hit points.
Superior Critical. Achilles’ weapon attacks score a critical hit on a roll of 18–20.
Survivor. At the start of each of his turns, Achilles regains 7 hit points if he has no more than half of his hit points left. He doesn’t gain this benefit if he has 0 hit points.
ACTIONS
Multiattack. Achilles attacks three times.
Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 8 (1d6+5) piercing damage.
Spear. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target.
Hit: 8 (1d6+5) piercing damage, or 7 (1d8+3) piercing damage when thrown.
Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target.
Hit: 6 (1d8+2) piercing damage.
Lancelot, Robin Hood, Daedalus, and Sun Wukong are on the docket but post below with who you want to see next!
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