D&D 5E Mythological Figures: Imhotep

In Ancient Egypt there once was a commoner who rose to the heights of mortal authority, acting as counsel to personages no less than pharaohs. So great were his deeds and esteem that he rose higher still after his demise, ultimately getting deified. You probably know him from The Mummy but to many throughout history he was the god of medicine and healing: I’m talking about Imhotep!

In Ancient Egypt there once was a commoner who rose to the heights of mortal authority, acting as counsel to personages no less than pharaohs. So great were his deeds and esteem that he rose higher still after his demise, ultimately getting deified. You probably know him from The Mummy but to many throughout history he was the god of medicine and healing: I’m talking about Imhotep!

Imhotep BANNER 5e.jpg


This fellow initially served King Djoser, the first pharaoh to be entombed in a pyramid (purportedly of Imhotep's design), and then King Sekhemkhet (who was getting a pyramid built but that got curtailed due to an early end to his rule). The egyptians of the day didn’t credit him for that or for engineering the first building supported by stone columns, but there’s speculation those were also among his accomplishments. Two millennia after his demise Imhotep becomes deified, his cult of followers mixing with those of Thoth (the god of architecture, mathematics, and medicine, and patron of scribes) and exalting him as the (spiritual?) sibling of another deified architect by the name of Amenhotep and the Greek god of healing Asklepios. His mother gets some godly treatment, and he’s credited with bringing about the end of a 7 year famine sometime about three centuries before anno domini, but the cooler tale is definitely him sneaking about trying to save his sister from King Djoser, and more importantly his magical battle against an Assyrian sorceress.

Design Notes: So it’s been pointed out that there’s no evidence Imhotep here was a physician, which makes it odd he became the god of healing—unless he had healing magic! With that in mind I’m going to invest his levels into cleric, specifically the knowledge domain. Taking a look at the numbers: the DMG lands him at 6.25 and the Blog of Holding rubric puts him at 7.333, which averages out just under 6.8. If he had more hit points I’d probably bump him up, but as it is now he’ll go down pretty fast without someone else to get in the way and take hits on his behalf (you know, like a servant or guard or other underling).


Imhotep
Medium humanoid (human), lawful neutral cleric (knowledge) 8
Armor Class 18 (breastplate, shield)
Hit Points 44 (8d8+8)
Speed 30 ft.
STR
DEX
CON
INT
WIS
CHA
10 (+0)​
14 (+2)​
12 (+1)​
14 (+2)​
18 (+4)​
14 (+2)​
Saving Throws Wis +7, Cha +5

Skills Arcana +5, History +5, Insight +7, Persuasion +8
Senses passive Perception 14
Languages Amharic, Coptic, Middle Egyptian
Challenge 6 (2,300 XP)

Background: Scholar. Acumen or fate gently nudges Imhotep toward the answers to his questions. When he fails to recollect or discover more about a subject of lore, he knows where or whom can give him that information (usually from an athenaeum, library, institute of higher learning, another scholar, or mystical creature). The lengths to which he must go to acquire this information and the feasibility of doing so is entirely at the GM’s discretion.

Channel Divinity (2/Short Rest). Imhotep can channel his divine energy to fuel one of two magical effects.

Divine Knowledge. As an action, Imhotep gains proficiency with one skill or tool he chooses. This proficiency lasts for 10 minutes.

Peruse Mind. As an action, Imhotep forces one creature he can see within 60 feet to make a DC 15 Wisdom saving throw. On a success, the creature is immune to this feature until Imhotep finishes a long rest. On a failure, for the next minute Imhotep learns the surface thoughts of the creature (what is most on its mind) whenever it is within 60 feet of him. During the duration, Imhotep can use his action to cast the suggestion spell on the creature, which automatically fails to resist the spell, without expending a spell slot. Upon casting suggestion in this way the feature’s other effects end.

Turn Undead. As an action, Imhotep presents his holy symbol and speaks a prayer censuring the undead. Each undead within 30 feet that can see or hear him must make a DC 15 Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. When an undead of CR 1 or lower fails its saving throw the creature is instantly destroyed. A turned creature must spend its turns trying to move as far away from Imhotep as it can, and it can’t willingly move to a space within 30 feet of him. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

Potent Magics. Whenever Imhotep deals damage with a cleric cantrip, he deals 4 extra damage.

Spellcasting. Imhotep is an 8th level spellcaster that uses Wisdom as his spellcasting ability (spell save DC 15; +7 to hit with spell attacks). He has the following spells prepared from the cleric’s spell list:
Cantrips: guidance, light, sacred flame, spare the dying
1st level (4 slots): command, create or destroy water, cure wounds, identify, inflict wounds, sanctuary
2nd level (3 slots): aid, augury, hold person, spiritual weapon, suggestion
3rd level (3 slots): bestow curse, nondetection, sending, speak with dead, spirit guardians
4th level (2 slots): arcane eye, confusion, death ward, stone shape


ACTIONS
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) piercing damage.
 

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Mike Myler

Mike Myler

Tonguez

A suffusion of yellow
While he started out wrapped in bandages, he was able to assume a passable human form, master English fairly suddenly, and had magical powers, mainly Dracula-like hypnotism.
It was rather like the 1999 Vosloo portrayal, though in that the magical powers were turned up to 11.

So, you could take a D&D mummy, give it shapechange capable of assuming a single humanoid form (that it had in life) - thus not appearing undead - and, y'know, since it's 5e, some spells, probably Cleric or necromancer. Though some charm/dominate/hypnosis powers would be good for the classic, and weather control and insect plague for the more recent one.


The Mummy Lord stat block that Mike linked above has a rejuvenation ability and spell casting. Its Legendary actions include a Stun ability and a Whirlwind of Sand (like the Vosloo Mummy and Michael Jackson).
I prefer stun to dominate/hypnosis as the later is too ’inspired by Dracula

As too learning languages, Mummy Lord is Int 11, I’m guessing the Mummy Imhotep has Int 18+


“Mummy Lord Abilities” said:
Rejuvenation. A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.

Spellcasting. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:

Cantrips (at will): sacred flame, thaumaturgy

1st level (4 slots): command, guiding bolt, shield of faith

2nd level (3 slots): hold person, silence, spiritual weapon

3rd level (3 slots): animate dead, dispel magic

4th level (3 slots): divination, guardian of faith

5th level (2 slots): contagion, insect plague

6th level (1 slot): harm


LEGENDARY ACTIONS
Blasphemous Word (Costs 2 Actions). The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.

Channel Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.

Whirlwind of Sand (Costs 2 Actions). The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession
 

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Mike Myler

Have you been to LevelUp5E.com yet?
DnD_Mummy color.png

I've got this guy sitting in the hopper (it's a PD illustration I colored) so I would not be against a proper mummy statblock in future as an Epic Monsters post. ;)
[It would not be THE BORIS KARLOFF MUMMY because I think that character is still Universal Studios IP, but it could be a mummy with similar powers]
[also it'd be nice to have a middle-of-the-road mummy between CR 5 and CR 15 :p ]
 

Tony Vargas

Legend
The Mummy Lord stat block that Mike linked above has a rejuvenation ability and spell casting. Its Legendary actions include a Stun ability and a Whirlwind of Sand (like the Vosloo Mummy)
Yeah, Whirlwind of Sand sounds like they were thinking of that one. ;)
All it'd need is the shapechange, maybe even just Alter Self, to disguise it's undead nature, and the potential to 'live again' for real (of course, The Mummy's story makes life-after-death or returning from the dead a much bigger deal than D&D does), and you'd be there.
 


jasper

Rotten DM
how is this for a monster stat block?

buried wearing his cape: the individual buried wearing this cape will arise from his grave on the third day as a master vampire. All Vampire he creates will be under his control. However, every 20 years after he creates a new vampire it will get a will save versus 8 + proficiency bonus + charisma modifier to break free of the control and become a free willed vampire

Like... everything? I am still working on 😉
And little 4 year old Stephenie thinking to brighten up Grandpa's Anoth afterlife; secretly hides the last of glitter he bought her underneath his cape.
 

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