carborundum
Adventurer
Sounds like you're really getting into this
I'm very impressed and over the moon to see someone with so much enthusiasm - it reminds me of me! And as such.. I would like to warn you of a certain trap I fell into.
Once you start writing the player's backstories (as opposed to telling them about the world/ country/ city/ NPCs) then there is a danger that the players are actors in YOUR story. What if they decide to turn their back on the city and go look for the Mother of Pigeons?
Your job is to make, no, to be the world around the players - the adventures they have need to be their own choice. Please don't take my comment as criticism - it's more of a teeny-weeny headsup
Have a great game (and I'm totally stealing that silence breath idea and putting it on a Roper next week!)

I'm very impressed and over the moon to see someone with so much enthusiasm - it reminds me of me! And as such.. I would like to warn you of a certain trap I fell into.
Once you start writing the player's backstories (as opposed to telling them about the world/ country/ city/ NPCs) then there is a danger that the players are actors in YOUR story. What if they decide to turn their back on the city and go look for the Mother of Pigeons?
Your job is to make, no, to be the world around the players - the adventures they have need to be their own choice. Please don't take my comment as criticism - it's more of a teeny-weeny headsup

Have a great game (and I'm totally stealing that silence breath idea and putting it on a Roper next week!)