Ok, more questions, this time having to do with horses.
I have looked through the section on riding skills as seen on d20srd. (
Ride :: d20srd.org) There were some things I liked about it, and some I didn't. In short, I thought there wasn't a whole lot of stuff written about horses.
Now, I talked to my players about it, and they pretty much agreed that giving them riding horses would be a bit overpowering, and one said he just never saw a need for them in the campaigns he's been in, but that doesn't mean that eventually, they may be fighting soldiers who are on horseback.
So I am coming up with my own homebrew stuff to add a little bit of fun to my campaign.
First, the horses:
You can get these at Michaels craft stores in Canada. They are called Horses Toob, and the manufacturer is Safari Ltd. (safariltd.com) They are $12 for 12 horses of varying size, from ponies to medium, to large horses. Perfect! And with a bit of scotch tape for saddles, they fit in with DnD miniatures perfectly! If you want a discount, go to the Michael's website (michaels.com) and look around for their flyer. You can get anywhere from 25% to 50% off at any given time. So I got mine for $6 on Boxing Day. Seriously, no kids ever buy these, and they were the most plentiful type of "Toob" I could find in the store. There were other Toob collections, from knights, to western themed ones, to safari animals to insects. You could probably find various other creatures to inhabit your DnD game.
Second, I wanted to make mounted combat a part of my campaign, and the different types of horses all do something different. Check this picture out:
If you've ever read up on the biblical story of the apocalypse, these horses will look vaguely familiar. For those not familiar with the story, the Bible says that John the Apostle had a vision about the end times. He saw four horses, each with riders. The first rider was on a white horse, and he came to spread peace - but this was a false peace. Soon after, a red horse appeared, bringing war, so that all nations fought against one another. The third horse was as black as midnight, and brought with him famine and pestilence, and the fourth was an ashen horse, bringing with him death.
The horses in the above picture are called: white horse, hell horse or hellion horse, nightmare, and grey warhorse.
The
White Horse is a horse that when ridden, will give the rider 5 tempHP. This can be increased when the horse levels up along with the rider. Also, once per day, it can cast a single
cure light wounds, mass or a
dispel magic, mass (homebrewed spell).
I am not sure if I will implement this yet, but maybe, eventually the white horse will sprout wings and become a Pegasus.
The
Hell Horse is a blood red horse that seems to always smell of burnt wood or charcoal. And this is because it can literally set itself on fire, dealing 2 fire damage to anything that close enough and attacks it with a melee attack. It can also breathe fire out if its nostrils. A trained Hell Horse will be trained to not burn her rider, but an untrained or young one will sometimes singe the rider accidentally. Once per day, this horse can create a ring of fire around her 15 ft. in diameter. This ring originates from the horse and spreads outwards, damaging enemies nearby. The ring of fire then continues to burn on the ground, damaging any creature that moves through it to attack the rider or the horse.
*note* althought the Horses Tube comes with one orangish-brown horse, I didn't think this was red enough, so I used some red games workshop paint to paint it blood red!
The
Nightmare is favored by many, because it is not spooked by the undead. Other horses will go crazy and flee at the sight of undead creatures, but the Nightmare does no such thing. This is an advantage and a disadvantage, because other horses might warn the rider of an imminent attack by an unseen force, yet they would flee at the sight of an undead creature. A Nightmare has no such fear, and does not warn her rider, seeing an undead creature as any other creature. When a person rides a Nightmare, they get an extra +1 on attack rolls and damage rolls vs. undead creatures, vampires, lyancrotopes(?), and clerics. *Clerics, because vampires and villains like riding a big black scary horse.

Once per day, a Nightmare can summon 4 skeleton warriors to fight by its side.
The
Grey Warhorse is favored by soldiers for its higher HP, and riding this horse gives the rider a +1 attack roll bonus as well as a +1 damage roll bonus. Unlike a Nightmare, where this bonus only applies to certain types of creatures, this bonus applies to all opponents. Once per day, you can command the Grey Warhorse to fight alongside you, even if you have dismounted from it. When Grey Warhorses attack, they also get a +1 to attack and damage.
Anyways, to avoid making too long of a post, I'll stop this one here for now.