This seems to be a Supers thing. In D&D you're generally playing either a murderhobo, a ruthless treasure hunter, or someone "fighting for survival in a world with the darkest power". In all of these situations you take every edge you can get - and people metagame the same way. In a four colour supers world you aren't. You're being a little more ridiculous and more interested in OTT hijinks and playing someone who wants to help other people. Which means the psychological lure to take every little trick in the book because that's what the game rewards just isn't there - and instead people just want to play larger than life superheroes. (City of Heroes (now cancelled) had the friendliest MMO forums and in game play I'm aware of, I think because of this.)But all that said, IME, it is the rare player who actually went out of their way to do those math exploits or screw around with the most problematic powers. Most were too busy modeling their PCs the way they envisioned them. Time Travel may be capable of screwing things royally, but most people playing supers games are not interested in playing time travellers. They want the iconic powers like flight, super strength, super speed, superhuman toughness, super martial arts or shooting energy beams.
I think all of my favorite books are from 2e [excluding Monster Template Books ] and among those favorite are the Faiths and Avatars books from Forgotten Realms. PACKED with information and abilities to make every Cleric very different from Clerics of different Religions.I'd also like to laud 2Ed for its design decision to make priests different- VERY different- depending on their faith. There was almost as much variation in 2Ed's priests of specific mithoi as there is in any 3.5Ed class.
Good priest customization. Specifically, the specialty priests I homebrewed for my game in 2e were excellent, mostly well-balanced, flavorful and each had tons of unique spells.In this thread, you get to name ONE thing about one edition that you love. Nothing to do with things you don't like, or editions you don't enjoy - just a positive thing about something you love. It can be any edition of D&D or Pathfinder.
This is probably my favorite thing about 4e as well. The mechanics, the races, the classes, the characters, the monsters, and the cosmology are integrated into a cohsesive thematic whole by the its mythic lore.My favourite edition is 4e. The one thing I will choose for this thread is the integration of PC build, monsters and mythic history: so the default of the game is the PCs engaging with and transforming the fundamental cosmology of the game. It's the Glorantha-isation of D&D!
Well this pretty much exactly4e Balanced roles.
PCs were well balanced against each other with well defined teamwork roles from strikers and defenders etc and the monsters were balanced well for their threat levels and had well defined combat roles of their own, such as brutes and artillery and minions and elites, that felt thematic for the flow and strategies in combat.