Name ONE favourite thing about your favourite edition

3.5Ed and its closest cousins (Arcana Evolved, Pathfinder, etc.): virtually unfettered multiclassing + thousands of Feats = most flexible PC design capacity in the games's history.
 

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I guess...2e and the clear/plain presentation of the rules. Just because we can print a faux parchment pattern on each page doesn't mean we should.
 

I don't have a favorite edition really, but my favorite thing in all of D&D's history is the OGL. During the first few years of 3.0 the whole D&D community was brimming with new setting ideas and fan contributions and homebrew goodness. The enthusiasm was glorious.
 

3.5Ed and its closest cousins (Arcana Evolved, Pathfinder, etc.): virtually unfettered multiclassing + thousands of Feats = most flexible PC design capacity in the games's history.
+1
When 3e came, these were my preferred rules (over the predecessors): the multiclassing, and the customization with feats. You could really have a character evolve as you wished, not being restricted by predetermined abilities once and for all.
 

Favourite D&D-type game: ACKS.

Favourite feature: ultra-cool high-level campaign options built into the rules, be that establishing a domain, founding an empire, becoming a lich, breeding hybrid monsters or running your own thief guild.
 



4e - Easy DM prep (due to elegant monster design). It allowed me to focus on the most important parts: story and role-playing!
 
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I can't say I have an edition that I think is head-and-shoulders above others. I realize this is a cop-out post, apologies for that.

1e the nostalgia (I played 1e for longer than any other edition, I can't but love it)
2e making the parts of the game function as a whole, I don't know quite how to put this otherwise. For example, the 1e spell identify just didn't work in actual play. 2e fixed it.
3.5 SRD
4e facility to DM
 


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