Narrow minded DM

There's nothing wrong with Hack'n'Slash but there's nothing wrong with other campaigns either. I think that you should ask your DM to take your skill into account, but don't push it, that just upsets everyone.
 

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Vander said:
then why not have a character with a 3 Charisma, and boost all others?

Because it totally sucks if you're a sorcerer. ;) Seriously though, it you're group is intent on playing "hacknslash", my advice is to find a new group. Either that, or tell your DM to revert back to 2nd edition, since you couldn't actually do anything but swing a sword or cast a spell anyway.
 
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kreynolds said:
Either that, or tell your DM to revert back to 2nd edition, since you couldn't actually do anything but swing a sword or cast a spell anyway.

True. But the rules mechanics for excately that were so lame...
 


Play GURPS :D.

But seriously, perhaps you should just talk to your DM if it's a serious grievance. The problem is that if his players and him both like the more combat-orientated style of game, then I'm afraid it may be you who has to change. Either change character or change groups: your choice.
 

I know the problem: My DM (or rather the DM I play most games with) seems to be a real fan of Tyr and law in general. This does not only me because I'm a chaotic person myself and most characters of mine are chaotic, Most clerics and paladins in the game are followers of Tyr. Even the elven priests! A nice thing for a Feywarden of Corellon Larethian to encounter another elven priest only to find out that he is lawful and worships Tyr! Also, tyr is often depicted as the leader of the pantheon and the single best thing. That can be very frustrating if you don't like the god in question!

A DM should be open minded, not favouring any alighnment or race or religion.

As for your problem: You should talk to the DM in private, more in an advising way, not in a complaining one (lest he interprets it as whining and doesn't change nothing!). If he won't listen to reason, you can only sip up and play on, leave the party or cheat by the rules (though that may not be the best option, especially if you know the other players outside the game)
 

Al said:
Play GURPS :D.

heh. the last GURPS fantasy campaign i played in, i decided to make a "social" character; something i hadn't done before. i had no idea how easy it is to make a GURPS character who kicks ass in social settings on very few points.

the rogue, fighter, and wizard were all complaining that they didn't have enough points to buy all the skills and advantages they needed, and i'm walking around with Savoir-Faire-20, Fast-Talk-20, Bard-20, Diplomacy-20, Acting-20, Voice, Charisma, Status, etc., etc. of course, my best combat skill was an 11...

it got to the point where i had something like a +9 reaction bonus; i could turn a reaction roll of 3 (the absolute worst, most negative reaction possible) into a 12 (friendly and favorable)...

on topic: you definitely need to talk to the DM specifically about what you are attempting to do and why. it sounds like you rotate DMs? so you should probably tell everyone... if they don't know OOC what you are trying to accomplish, they'll probably keep shouting you down. if you warn them ahead of time, hopefully they'll cut you some slack and give you some time in the spotlight as well.
 

Of course, the most fun thing is 15 levels of Charisma. +15 reaction bonus, affecting everyone and everything. Turns a natural 3 into 18, which is believe is the best you can get.

Mind you, you'd be building a 25-pt character underneath the obscene Charisma, but you may be able to cope.
 

Thanks all. The Bard in question has a +41 on Diplomacy (don't worry, it's legit), which would change even Hostile encounters into Friendly ones, although the DM has discretion on when it can be used. Thats were my trouble lies. Its hard to get the point across that "Player A" is not the same as a 15th level Bard with a 22 INT and a 24 CHA. Case in point: Couple years ago, another player had a character with a terrible INT score (something like 6 or so) but "in the game" played him like a crafty, clever, genius at figuring out stuff. We all laughed it off at the time, but it wasn't very realistic. Guess this is the flipside of the coin. Does anyone out there play in such a campaign, or am i the minority?
 

Reading these boards might give you an impression that you are in a minority, but that image probably is skewered by the type of people that visit these boards. Of the five different groups I played with, only two have got the right mix of roleplaying and combat for me. I know of several other groups and most of those also favour the hack-and-slash power-games.
 

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