Al said:
Play GURPS
.
heh. the last GURPS fantasy campaign i played in, i decided to make a "social" character; something i hadn't done before. i had
no idea how easy it is to make a GURPS character who kicks ass in social settings on very few points.
the rogue, fighter, and wizard were all complaining that they didn't have enough points to buy all the skills and advantages they needed, and i'm walking around with Savoir-Faire-20, Fast-Talk-20, Bard-20, Diplomacy-20, Acting-20, Voice, Charisma, Status, etc., etc. of course, my best combat skill was an 11...
it got to the point where i had something like a +9 reaction bonus; i could turn a reaction roll of 3 (the absolute worst, most negative reaction possible) into a 12 (friendly and favorable)...
on topic: you definitely need to talk to the DM specifically about what you are attempting to do and why. it sounds like you rotate DMs? so you should probably tell everyone... if they don't know OOC what you are trying to accomplish, they'll probably keep shouting you down. if you warn them ahead of time, hopefully they'll cut you some slack and give you some time in the spotlight as well.