Native American Environments

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Ghost Dance -- Movement of Native Americans after the death of Gen. George Custer in which there was a mass awakening of Native Americans to take up arms against the whites, and fight back against the banning of the Spirit Dance. Among the relics of the Ghost Dance are shirts, vests, and shields that were said to be proof against bullets. (Though, unfortunately, they were usually just buckskin, and thus weren't.)

Sorry. I just saw the adventure name and had to drop some info, since I just finished a truly heinous Native American study.

But, I would LOVE to see a setting based on all those cultures. In fact, the Elves in my homebrew are already nearly indentical to Native Americans. :D
 

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A native American environment

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Good one Hong! I actually used one such "Native American Environment" in one of my modules several years back. The D&D characters went through a doorway to a 20th century world and fought their enemy inside of a K-Mart. I had a set of blueprints for an actual discount department store, which we used as our battlemap. It was a lot of fun, especially for the players who had previously worked for retailers.
 


A collection of opinions held with varying degrees of force and justification...

I am a Native American. I was born here. This is my home. My family has been here for centuries. Also, there isn't hardly a person in the South that doesn't have some Cree, Chippewa, Chicktaw, or Cherokee in him somewhere. Racism apparantly only goes so far, and it doesn't ever apparantly exlude the humanity of other humans enough to exclude sexual relations with them - sometimes even loving ones.

Well, the lack of a writing system in North America makes determining what real Native American culture like if anything even more daunting than finding out what real Celtic culture was really like. In both cases the problem is that all that is known is post-cultural assimilation, and in both cases most of what is 'known' turns out to have its source in material invented centuries after the culture vanished. And in both cases, this non-cultural material invented by the assimilating culture has been widely adopted as the cultural mythology of the people who are or who claim descent from the people in question. For instance, much of what is popularly held to be the meta-physical thought of the North American tribes was actually written or even forged by people of European descent in the 1960's and 1970's. (Very similarly, much of what is regarded as Celtic meta-physical thought was written or forged by non-Celtic peoples during the High Reinaisance - including everything we think we know about Druids, such as the Druidic mythology that inspires the D&D 'Druid'.) So, with that heritage in mind, I don't think you should be that worried about capturing the reality of North American pre-Columbus stone age culture.

I'm not going to bash North American culture here, but neither am I going to romanticize it. Alot of the most interesting things you can learn about the culture of North America comes from analyzing the oral language structure. For instance it is very interesting that not one tribe (that I am aware of) had a word for humanity collectively, and that each tribes word for person was also the name of the tribe specifically. But we won't go there.

The Pacific Northwest tribes are interesting and strike me as as different from the Eastern Forest tribes as the Eastern Forest tribes were from Europeans. Part of what makes them interesting is that thier assimilation occured late enough that people actually thought about recording it before it died.

I haven't a clue what was an accurate estimation of the death toll from Small Pox and Influenza. I'm not sure anyone does. No records were kept. All we can say is that it was a large number. Archealogical evidence is muddled because it is difficult to tell which civilizations collapsed for the normal reasons civilizations collapsed everywhere, and which where collapsing due to introduced disease. There is considerable evidence that some of the mound builder cultures were in decline pre-Columbus, but there is always disputes on dating. Probably North American poplulation had peaked a couple centuries before Columbus, but it is hard to be certain.

South America was less of a problem. They had writing. Of course, we can't read it necessarily - but they at least kept a record.

Tekumal was alienating because it was alien, not just because Central American culture is alien.
 

I think it could be a lot of fun. Naturally, you'd want to fictionalize the setting, a la Nyambe. And I'd want to look at Nyambe for ideas on technology levels (America wasn't the same as Africa, obviously, but there'd be some similar solutions to the lack of steel). The general lack of domesticated animals would make the game interesting, as would the lack of wheels, I think. And playing in Central America, with human-sacrificed-oriented mythologies, would be very interesting.

Daniel
 

I see native american setting dealing a lot with rangers, barbarians, druids. Magic system would be interesting, mostly coming from spirits. A lot of myths to look at.
 

After rereading my post I realized I touched on all the political topics but didn't really say much about the topic at hand.

I wouldn't worry to much about recreating the reality of North American culture. Sure, if you plan to do this, reading some good textbooks on the subject would be a good place to start, but keep in mind that this is fantasy - so it is equally cool and maybe more cool to recreate the myth of pre-columbian North America. Just don't mistake the myth for the reality.

Don't just try to imitate; be inspired.

Maztica and alot of the Forgotten Realms falls apart because thier is more imitation than inspiration, and little forethought in creation. Don't fall into that trap.

For instance, I would avoid at all costs recreating the Columbian discovery aspect unless you plan to have the PC's as Columbus or natives meeting Columbus. It just frankly is too narrow in scope, and if you want historical recreation play in a realistic grim and gritty campaign sans magic. For my part, I'd just assume avoid the whole isolation/discovery issue in its entirety. I'd assume some commerse in and out of the culture, just not alot. You don't really talk about 'discovering' Japan. It was always there. It just didn't communicate much. If the land is known, it is easier to arrange reasonable reasons for the PC's to be thier.

If it suits you, go ahead and recreate the myth that the culture is one of choice, and that its inhabitants are environmentalists that have discovered how to be in touch with the land in both a physical and spiritual way. Carrying the idea further in a situation where the culture was aware of metals, you could persume that the stone age technology exists not because other technologies are not known - but because various spiritual prohibitions exist against thier use. I would try to arrange the culture of tribes like various communities of Amish, each trying to follow thier own particular custums regarding the maintence of thier prohibitions against technology. These should be appropriately bizarre and to an outsider at times seem hypocritical. For instance, one tribe may allow metal to be used in weapons, but not farm tools. Another tribe could practice the reverse. One tribe forbids the touching of metal after nightfall, and so forth. It might be interesting if it turned out that the reason for the culture was at one time the culture was the most technology advanced on the planet and some man made disaster arose.
 

In reading Leckie's The Wars of America, I was reminded just how perfectly the European colonists' accounts of Indian attacks would fit Orc barbarians. Politically correct? No. Evocative? Definitely! Imagine Orc raiders ripping open villagers' chests to eat their hearts. Or letting captured PCs live because they didn't cry out under torture -- and inviting them to join the tribe!
 
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Posted by Celebrim
South America was less of a problem. They had writing. Of course, we can't read it necessarily - but they at least kept a record.

Technical note: South American pre-Columbian cultures did not have a writing system. The closest thing they (Inka) had to writing was something called kipu which used knotted strings. It looks like it may have been more of an accounting device, but nobody knows for sure.

BTW, I am also of American Indian decent (Yankton Sioux) :D
 
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