Hypersmurf said:
So to enhance the fighter's unarmed strike, do I use Magic Weapon, or Magic Fang?
Rather than defend your position, you attack mine. And you try to play the question game with me. You know how I feel about that. I'll play along for now though.
Magic fang is used to enhance an unarmed strike, because the spell references it. The spell's creator clearly wanted it to work on fists, they just incorrectly referenced them as natural weapons. Just like the Kensai prestige class.
Unarmed strikes aren't natural weapons - You dont threaten, you provoke an AoO when you attack, you get iterative attacks, you don't do lethal damage, and you can't make an unarmed strike as a secondary attack in addition to your weapon attacks. None of these are qualities of natural weapons.
Unarmed strikes aren't manufactured weapons either - they aren't manufactured, they don't do lethal damage, etc.
The rules treat Unarmed strikes as a less effective cross between both manufactured weapons and natural weapons. Most spells and effects treat them as natural weapons by default, presumably because they are more similar to natural weapons than manufactured weapons.
However, because they use iterative attacks instead of "primary/secondary" attack forms like natural weapons (among other reasons), I think it is more correct to allow a non-monk PC to use the TWF rules with two different unarmed strikes. It can be fist+headbutt, fist+fist, Fist+elbow, fist+kick, etc.
It's not a clear cut section of the rules, but that interpretation seems the most fitting to me. Obviously you don't agree, but I'm ok with that.
