Ridley's Cohort
First Post
(Sorry about any confusion cause by my editing my post.)
Gabrion,
It is crystal clear that the designers intended to disallow a 10 HD Wolf for a straight 9th level Druid. No ambiguity there at all.
The open question is whether the designers thought that a 10 HD Wolf was a definite no-no while at the same time believing that a 10 HD Dire Wolf would be okey-dokey. No ambiguity here either.
As a matter of practical game balance it is obvious to me that there is no balance issue here. In a million years, no DM is going to tell a player "I am sorry but your 10 HD Wolf is ruining the game. You better have a 10 HD Dire Wolf instead." Not going to happen. (Now that is a matter of opinion, but I dare to try to argue the other side...)
Now we can attempt divine a separate reason why the designers would choose to answer the "open question" in your way. If there is no reasonable such option available, I am strongly inclined to go with the most obvious guess at what is designer intent.
You have suggested that there is some general design principle that makes certain modifiers to higher level abilities perfectly okay when they should not be applied to lower level abilities for some reason.
First of all, this design principle is mostly only applied to spells and even that inconsistently.
Second of all, there is no general design principle in limiting boosting to spells with feats. Do we ever see feats like "+1 to DC of spell if third level or higher"? In fact, when it comes to feats and spells the trend runs in the exact opposite direction. Whoops for you.
Third of all, if you are going to bring spells & feats into the picture I am going to throw Practiced Spellcaster in your lap and that makes my case even stronger.
Fourth of all, I deny that the 8 HD (or 10 HD) Wolf is a "1st level ability" at all. It is a generic class ability that scales up in a specific way. What level ability is the Paladin's Lay on Hands? When he is 20th level?
Fifth of all, there is no such general limiting principle when applied to class abilities. Do we make such arguments about how we need to limit a 20th level Barbarian's Rage or a 20th level Cleric's Turn Undead ability when stacking on booster feats? No.
Sixth of all, by your own admission there ambiguity in how to apply the modifiers. Is there so generic rule of thumb to calculate things every which way you can and pick the one the player likes? Not that I know of. Can you find it written down somewhere? So your opinion appears to be arbitrarily choosing one of two possibilities.
Seventh of all, I am darn certain that the designer have not thought through this "effective Druid level for Animal Companion" idea. Reading this feat and the Beastmaster will cause anyone a headache. Regardless of what the designers actually intended, the language they use is strong circumstantial evidence they have not considered the issue carefully enough. So I am not finding your preference for a particular interpretation compelling absent other arguments.
Eighth of all, if the designers have not thought through things carefully the best procedure is to extrapolate from the simplest case. Take the most basic example of the rule and use that to inform the DM how to apply more complex examples. So I look at a Wolf and see what limitations apply. I look at the Dire Wolf and I am not 100% certain. So I compare with the Wolf and choose the interpretation that makes the most sense in that context. That is not rocket science.
Ninth of all, I do not feel that the effective level limitation is necessary at all. So it is not as if I am against a 9th level Druid having a 10 HD Dire Wolf. I am saying if that is allowed it would be pretty darn stupid to disallow a 10 HD Wolf. Such a narrow limitation serves no useful purpose.
Tenth of all, I am arguing against my own interest, so you should trust I am giving my best approximation of an objective opinion. I have a 5th level Druid character who would happily forgoe the awesome feat Natural Spell at 6th level in order to take Natural Bond and get a boosted Dire Wolf. Simply because that would be cooler for my character concept.
Gabrion,
It is crystal clear that the designers intended to disallow a 10 HD Wolf for a straight 9th level Druid. No ambiguity there at all.
The open question is whether the designers thought that a 10 HD Wolf was a definite no-no while at the same time believing that a 10 HD Dire Wolf would be okey-dokey. No ambiguity here either.
As a matter of practical game balance it is obvious to me that there is no balance issue here. In a million years, no DM is going to tell a player "I am sorry but your 10 HD Wolf is ruining the game. You better have a 10 HD Dire Wolf instead." Not going to happen. (Now that is a matter of opinion, but I dare to try to argue the other side...)
Now we can attempt divine a separate reason why the designers would choose to answer the "open question" in your way. If there is no reasonable such option available, I am strongly inclined to go with the most obvious guess at what is designer intent.
You have suggested that there is some general design principle that makes certain modifiers to higher level abilities perfectly okay when they should not be applied to lower level abilities for some reason.
First of all, this design principle is mostly only applied to spells and even that inconsistently.
Second of all, there is no general design principle in limiting boosting to spells with feats. Do we ever see feats like "+1 to DC of spell if third level or higher"? In fact, when it comes to feats and spells the trend runs in the exact opposite direction. Whoops for you.
Third of all, if you are going to bring spells & feats into the picture I am going to throw Practiced Spellcaster in your lap and that makes my case even stronger.
Fourth of all, I deny that the 8 HD (or 10 HD) Wolf is a "1st level ability" at all. It is a generic class ability that scales up in a specific way. What level ability is the Paladin's Lay on Hands? When he is 20th level?
Fifth of all, there is no such general limiting principle when applied to class abilities. Do we make such arguments about how we need to limit a 20th level Barbarian's Rage or a 20th level Cleric's Turn Undead ability when stacking on booster feats? No.
Sixth of all, by your own admission there ambiguity in how to apply the modifiers. Is there so generic rule of thumb to calculate things every which way you can and pick the one the player likes? Not that I know of. Can you find it written down somewhere? So your opinion appears to be arbitrarily choosing one of two possibilities.
Seventh of all, I am darn certain that the designer have not thought through this "effective Druid level for Animal Companion" idea. Reading this feat and the Beastmaster will cause anyone a headache. Regardless of what the designers actually intended, the language they use is strong circumstantial evidence they have not considered the issue carefully enough. So I am not finding your preference for a particular interpretation compelling absent other arguments.
Eighth of all, if the designers have not thought through things carefully the best procedure is to extrapolate from the simplest case. Take the most basic example of the rule and use that to inform the DM how to apply more complex examples. So I look at a Wolf and see what limitations apply. I look at the Dire Wolf and I am not 100% certain. So I compare with the Wolf and choose the interpretation that makes the most sense in that context. That is not rocket science.
Ninth of all, I do not feel that the effective level limitation is necessary at all. So it is not as if I am against a 9th level Druid having a 10 HD Dire Wolf. I am saying if that is allowed it would be pretty darn stupid to disallow a 10 HD Wolf. Such a narrow limitation serves no useful purpose.
Tenth of all, I am arguing against my own interest, so you should trust I am giving my best approximation of an objective opinion. I have a 5th level Druid character who would happily forgoe the awesome feat Natural Spell at 6th level in order to take Natural Bond and get a boosted Dire Wolf. Simply because that would be cooler for my character concept.
Last edited: