Noldor Elf
First Post
My group is very likely going to end up investigating an abandoned mine as part of an adventure. Smugglers are using a part of the mine as a storage, namely a former storage area that is located in the second layer of the mine and which can be reached through an elevator near the entrance of the mine.
That would leave me all the remaining mine with no purpose. The mine has been abandoned for couple of decades. The mine consist of three layers. Top layer includes basically entrance and two corridors which lead to the elevators. In the second layer there is storage areas and two corridors which were used for mining. Most of the deepest layer is cavern that was digged during the mining. Does that type of floorplan sound reasonable? (I have never been in a real mine)
What could be reasonable threats and problems that I could place to that remaining area? I have thought about making some of the structures old and weak, so that loud noises and area effects could cause ceiling to collapse partly or completely. There could be inhabitants, but they have to had tolerate the smugglers, so I don't know what could be suitable.
That would leave me all the remaining mine with no purpose. The mine has been abandoned for couple of decades. The mine consist of three layers. Top layer includes basically entrance and two corridors which lead to the elevators. In the second layer there is storage areas and two corridors which were used for mining. Most of the deepest layer is cavern that was digged during the mining. Does that type of floorplan sound reasonable? (I have never been in a real mine)
What could be reasonable threats and problems that I could place to that remaining area? I have thought about making some of the structures old and weak, so that loud noises and area effects could cause ceiling to collapse partly or completely. There could be inhabitants, but they have to had tolerate the smugglers, so I don't know what could be suitable.