TiwazTyrsfist
Adventurer
IMO 2 reasons:
1> Blah blah blah blah blee bloo blow blah blah
2> But seriously, My observation of 5e compared to AD&D 2nd, 3.x, and 4E is that in 5e they have DELIBERATELY and purposefully stepped away from having hard and fast system rules for anything Other Than PC abilities.
No rules for magic item creation. Scant rules for Spell, Creature, Race, Subrace, or Class Design. Those scant rules seem to often feature comments such as "So here's a ROUGH guide, but by all means Fudge it till it works."
Basically I think trying to figure out the "Secret R&D Formula to make these decisions" is a quest ending in madness because you're hunting for something that doesn't exist. These decisions were made on gut instinct and then tweeked during play til they worked in a way they liked.
1> Blah blah blah blah blee bloo blow blah blah
2> But seriously, My observation of 5e compared to AD&D 2nd, 3.x, and 4E is that in 5e they have DELIBERATELY and purposefully stepped away from having hard and fast system rules for anything Other Than PC abilities.
No rules for magic item creation. Scant rules for Spell, Creature, Race, Subrace, or Class Design. Those scant rules seem to often feature comments such as "So here's a ROUGH guide, but by all means Fudge it till it works."
Basically I think trying to figure out the "Secret R&D Formula to make these decisions" is a quest ending in madness because you're hunting for something that doesn't exist. These decisions were made on gut instinct and then tweeked during play til they worked in a way they liked.