I beg to differ. Just check out the complaints about the UA Mino.WotC isn't doing it because there isn't the need: outside of Monks, there isn't much demand for unarmed strike/natural weapon-using combatants. The concept of using a weaker, less-dangerous, and more exposed piece of your body to attack with when swords and axes are available is pretty niche.
This is very good for Monks at the lowest levels, but I'm willing to agree that's a surmountable problem.
I also agree d8 finesse is good enough for every one-handed martial, if the DMG/UA/supplement includes "amulets of natural attack" or something.
But it is not good enough for Strength-based fighters. It is not reasonable to ask a high-level Barbarian Minotaur to trade his 2d6+18 Greatsword for d8+5 Horns.
I do give you the "without feats, it's good enough" argument. Maybe we can fix it by creating an analogue to the GWM feat for natural weapon users.
Nobody is discussing only great weapons. You say this like I had to choose between regular and great weapons, and chose great weapons?If you try to model NW against a great weapon, you end up with giving a too big benefit to everyone who doesn't use a great weapon
So, in conclusion, what's wrong with the NW of Unearthed Arcana is the lack of an automatic damage progression.
Starting at d6 isn't actually so horrible it can't stay, IF it gets automatically upgraded with character level (much like a cantrip):
Level 1: d6
Level 6: d8
Level 12: d10
Level 18: 2d6
The Greatweapon Fighting feat is amended thusly (add this text to the end of the feat description):
If you have a natural weapon, its damage die is upgraded a number of steps decided by your character level.
Less than 6 levels: one step (a d6 becomes a d8)
6-11 levels: two steps (a d8 becomes a d12)
12 or more levels: three steps (a d10 becomes 2d8; 2d6 becomes 2d12)
This concludes my analysis and suggested fix for the UA natural weapon debacle.
Zapp
no high level hero will choose to make half damage against most level-appropriate creatures.
I beg to differ. Just check out the complaints about the UA Mino.
It was neither an endorsement or condemnation of the idea; exactly as you said, it was a comment only. I do think the fact that the charge ability and the shove ability explicitly don't stack is a mistake, as it cheapens the visual of what a charging minotaur SHOULD do. Running into a dude with your horns should shove them, or at least give a pretty large bonus to do so. 5e is natural language driven, not mechanic driven; the mechanics provided should support obvious narrations.I'm going through the other thread, and it seems to be only you complaining about the natural weapons. Most of the complaints seem to be about the centaur and minotaur being medium instead of large. Although [MENTION=205]TwoSix[/MENTION] commented that the horns are no better than simple weapons, I don't really gather it's a complaint, just a comment. And I don't see any further commentary in the thread yet from him that says otherwise.
It was neither an endorsement or condemnation of the idea; exactly as you said, it was a comment only. I do think the fact that the charge ability and the shove ability explicitly don't stack is a mistake, as it cheapens the visual of what a charging minotaur SHOULD do. Running into a dude with your horns should shove them, or at least give a pretty large bonus to do so. 5e is natural language driven, not mechanic driven; the mechanics provided should support obvious narrations.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.