Rel said:Ok, I'm attaching the "Aerial Battle Rules" for perusal by those who are playing in my Sky Galleons game. Please don't feel like you need to commit these to memory or anything (and I hope they're fairly simple). I'll have copies of them at the Game Day and I'll be more than happy to explain them as we go along. But having a decent grasp of them will probably give you a bit of a tactical edge when the cannons start booming.
Rel,
Thanks for posting...
Looks pretty straightforward (especially for a WSIM alumni). A couple of quick questions:
1) Called Shots? Can cannon crews attempt to target a specific area of an enemy ship for an attack penalty?
2) Ramming? What happens if a vessel inadvertantly or purposefully enters an enemy vessel's hex?
3) Is there a max speed for the steamboats? One could achieve a pretty high speed with a good piloting check.
Thanks!
~ OO