Henry said:OK, a few questions:
How many action points do the PCs have? I didn't see any listed for my character sheet, but didn't know if anyone else saw this.
Undecided right now. It will probably be in the 5-7 range per PC. It won't be the "full" complement (5 + 1/2 character level, round down) because (1) I figure a couple have been used previously and (2) The short-term nature of a 1-shot encourages maximum AP burn, whereas a long-running PC would husband them more carefully. That said, my experiece with the last 1-shot I ran is that there are PLENTY of opportunities to earn more and I am not shy about awarding them
Also, I am blending the GT/BCCS action point mechanics and tossing in a few of my own, so there will be a broad range of items to use them for. For instance, one thing I am adding is the ability to spend an AP for a Heroic Surge if you roll a nat 20 on initiative...things like that. I will include APs with the 2-3 page Rules Primer I am prepping.
This may be a bit of a departure from the BCCS rules or it showed up in the GR forum errata discussion (or maybe I am just being nice)...I don't recall...but I am allowing for 5 enhancement potentials: Verbal, Somatic, Material (consumed in casting), Fetish (hat, gloves, wand, etc) and XP burn. Each spell typically includes the Verbal component and you have to increase the DC if you remove it (+10). The Snoweel egg counts as the material prop (providing an enhanced material component), but if you also have a +4 fetish attuned to Create Energy (Cold) that provides +4...you would bump the bonus to +12.Henry said:For this game, do the material components count as fetishes, or is it a different type of prop? IOW, if I use a +4 fetish with a snow eel egg to generate a cold-blast, will that be a +8 bonus or a +12? Black Company only has the fetishes, but it says you can only get one prop bonus for each type of prop.
EDIT: Just remember that what you get...enemy casters may get as well
That is correct. Therefore, it is an effect best cast prior to combat when you can take extra time to hit the higher DC.Henry said:This question is for Riggs and Old One, and anyone else with the Black Company book - If I am reading it right, it takes at least a +15 to magic use to change a personal affect to an area effect, right? (+10 from personal to touch, and +5 for touch to area) If so, that's a serious cramp on sharing Wards and Force shields of real efficacy. Fortunately, the equipment will help this.
Henry said:One nitpicky comment: "Loadstone" should probably be "Lodestone."![]()
Someone is bucking for the Sythian BBQ of the Year award
Henry said:and one praise: Thank you for that armor. This is one scary little man.![]()
Hah! Just wait to run into my "scary Little Women" (apologies to Lousia May)
~ OO
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