Henry said:OK, a few questions:
How many action points do the PCs have? I didn't see any listed for my character sheet, but didn't know if anyone else saw this.
Undecided right now. It will probably be in the 5-7 range per PC. It won't be the "full" complement (5 + 1/2 character level, round down) because (1) I figure a couple have been used previously and (2) The short-term nature of a 1-shot encourages maximum AP burn, whereas a long-running PC would husband them more carefully. That said, my experiece with the last 1-shot I ran is that there are PLENTY of opportunities to earn more and I am not shy about awarding them

Also, I am blending the GT/BCCS action point mechanics and tossing in a few of my own, so there will be a broad range of items to use them for. For instance, one thing I am adding is the ability to spend an AP for a Heroic Surge if you roll a nat 20 on initiative...things like that. I will include APs with the 2-3 page Rules Primer I am prepping.
This may be a bit of a departure from the BCCS rules or it showed up in the GR forum errata discussion (or maybe I am just being nice)...I don't recall...but I am allowing for 5 enhancement potentials: Verbal, Somatic, Material (consumed in casting), Fetish (hat, gloves, wand, etc) and XP burn. Each spell typically includes the Verbal component and you have to increase the DC if you remove it (+10). The Snoweel egg counts as the material prop (providing an enhanced material component), but if you also have a +4 fetish attuned to Create Energy (Cold) that provides +4...you would bump the bonus to +12.Henry said:For this game, do the material components count as fetishes, or is it a different type of prop? IOW, if I use a +4 fetish with a snow eel egg to generate a cold-blast, will that be a +8 bonus or a +12? Black Company only has the fetishes, but it says you can only get one prop bonus for each type of prop.
EDIT: Just remember that what you get...enemy casters may get as well
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
That is correct. Therefore, it is an effect best cast prior to combat when you can take extra time to hit the higher DC.Henry said:This question is for Riggs and Old One, and anyone else with the Black Company book - If I am reading it right, it takes at least a +15 to magic use to change a personal affect to an area effect, right? (+10 from personal to touch, and +5 for touch to area) If so, that's a serious cramp on sharing Wards and Force shields of real efficacy. Fortunately, the equipment will help this.
Henry said:One nitpicky comment: "Loadstone" should probably be "Lodestone."![]()
Someone is bucking for the Sythian BBQ of the Year award

Henry said:and one praise: Thank you for that armor. This is one scary little man.![]()
Hah! Just wait to run into my "scary Little Women" (apologies to Lousia May)

~ OO
Last edited: