Hey guys, I am new to the pathfinder rule set and also new to dm'ing i have decided to take one of my favourite races in D&D 3.5 and convert it to pathfinder i was just wondering if you guys had any advice on it ie. if its overpowered, underpowered .
Thanks
Neanderthal Racial Traits
• +2 Strength, +2 Constitution, –2 Intelligence.
Neanderthals are strong and hardy, but are
hampered by slow intellects.
• Medium: As Medium creatures, neanderthals have no
special bonuses or penalties due to their size.
• Neanderthal base land speed is 30 feet.
• Primitive Weapon Mastery (Ex): Neanderthals have a
+1 racial bonus on attack rolls made with the following
weapons: bolas, club, dart, greatclub, goad, harpoon, iuak,
javelin, longspear, quarterstaff, ritiik, shortbow, shortspear,
sling, spear, sugliin, throwing axe, and tiger skull club.
• +2 racial bonus on Perception and Survival checks.
Neanderthals have excellent senses and know how to get
along in the wild with ease.
• Climate Tolerant (Ex): Neanderthals suffer little harm
from environmental extremes of heat or cold. They do not
have to make Fortitude saves in extreme environments
between –20° and 140° F (severe cold to severe heat). This
ability does not provide any protection from fire or cold
damage. This ability counts as if a neanderthal had the
Cold Endurance feat for purposes of fulfilling prerequisites
for other feats or prestige classes.
• Human Blood: For all effects related to race, a neanderthal
is considered a human. Neanderthals are just
as vulnerable to special effects that affect humans as
humans are, and they can use magic items that are only
usable by humans.
• Illiteracy: Neanderthals do not automatically know how
to read and write. A neanderthal must spend 2 skill points in
linguistics to gain the ability to read and write all languages
he is able to speak.
• Automatic Languages: Common. Bonus Languages:
Dwarven, Giant, and Orc. Neanderthals are familiar with
the languages of giants and orcs, for these two groups are
common enemies that vie for competing land with them.
Likewise, their penchant for dwelling in caves and underground
ruins often puts them in contact with dwarves.
Thanks
Neanderthal Racial Traits
• +2 Strength, +2 Constitution, –2 Intelligence.
Neanderthals are strong and hardy, but are
hampered by slow intellects.
• Medium: As Medium creatures, neanderthals have no
special bonuses or penalties due to their size.
• Neanderthal base land speed is 30 feet.
• Primitive Weapon Mastery (Ex): Neanderthals have a
+1 racial bonus on attack rolls made with the following
weapons: bolas, club, dart, greatclub, goad, harpoon, iuak,
javelin, longspear, quarterstaff, ritiik, shortbow, shortspear,
sling, spear, sugliin, throwing axe, and tiger skull club.
• +2 racial bonus on Perception and Survival checks.
Neanderthals have excellent senses and know how to get
along in the wild with ease.
• Climate Tolerant (Ex): Neanderthals suffer little harm
from environmental extremes of heat or cold. They do not
have to make Fortitude saves in extreme environments
between –20° and 140° F (severe cold to severe heat). This
ability does not provide any protection from fire or cold
damage. This ability counts as if a neanderthal had the
Cold Endurance feat for purposes of fulfilling prerequisites
for other feats or prestige classes.
• Human Blood: For all effects related to race, a neanderthal
is considered a human. Neanderthals are just
as vulnerable to special effects that affect humans as
humans are, and they can use magic items that are only
usable by humans.
• Illiteracy: Neanderthals do not automatically know how
to read and write. A neanderthal must spend 2 skill points in
linguistics to gain the ability to read and write all languages
he is able to speak.
• Automatic Languages: Common. Bonus Languages:
Dwarven, Giant, and Orc. Neanderthals are familiar with
the languages of giants and orcs, for these two groups are
common enemies that vie for competing land with them.
Likewise, their penchant for dwelling in caves and underground
ruins often puts them in contact with dwarves.