As for working with Monte I love Monte and would like to do something with him for AU. We had a writer issue on Necromancer's Game, which happens unfortunately. Right now we dont have anything planned, but I am open to the idea and I'm sure Monte and I will talk about it.
Which brings me to perhaps one of my coolest and saddest D&D moments.
Not this last GenCon but the one before, I had a cool experience. My business partner, Bill Webb and I put together an impromptu Saturday night game of D&D. This was kind of "insider stuff". As a publisher, the cons are tiring. You are there all day talking and meeting and greeting and selling and scouting and just doing everything go go go all day. Then all night, if you are sick and twisted like Bill and I, you are out getting totally hammered and kicking it at the WW parties with hot larp chicks in latex and heading back to various hotel rooms for afterparties with people you never thought you'd meet. Which, I might add, doesnt exactly help you get through the next full day of talking and meeting and greeting and selling and scouting and just doing everything go go go all day. It a vicious cycle. And by the end of the con you are saying "never again" and "where did I leave my cell phone" and things like that.
So....to make a long story short, that GenCon Bill and I talked Monte Cook, Stewart and Steve Wieck (the guys who own WW) and some prominent artists and writers in the industry into meeting up real late night on Saturday night (after some warm up debauchery, though not Monte, he didnt partake in the debauchery); we met back up at the con hall and sat down and played a one-off game of D&D. Bill ran the adventure. It was amazing. Monte played a wizard, surpise surpise. Boy this story is getting long. In any event, it was pretty surreal to be there in the hall playing D&D with these guys who had such an impact on gaming. And the funny thing is there were a ton of LARP types around playing and here we are sitting at our table and the people who created LARPING (the owners of WW, Steve and Stewart) were right there and they had no clue. But the real funny part was when we needed to check a rule we didnt have to crack a book. We would say "hey Monte, how does this work." Or if a rule dispute came up we just said "hey Monte, what did you guys mean with this?" It was hillarious.
The sad part is that earlier in the day I watched as Gygax ran an adventure for a table full of poeple on some side table outside of the main halls over in a corner. And thousands of people walked by and no one really knew who he was. Maybe he watned it that way, but it was sad to see the house he built--literally--and her he is running a game in obscurity on a side table. I like Gary alot. Bill and I took him out to dinner the previous year to this great steakhouse. And we all drank expensive wine and Gary regaled us with tales of the heyday of TSR. Man, those were some stories.
I dont know why I got on all of this. Ohj yeah, I just scrolled up. Working with Monte led me to think about that game I played where Monte played a wizard and how cool that whole thing was. That night will probably be one of my most beloved memories from all of my involvement with d20 and D&D. That game was just pure unadulterated fun playing D&D. I guess somewhere in my heart it makes me happy to know that the guys who write the game and who own the companies love to game so much. Seriously, Steve Wieck (who is my height--about 6'5"--and who is a black belt martial artist, and who is the most cool, mellow, unassuming guy you could meet) playing a halfling rogue was unforgettable.
Clark