Necromancer's City of Brass

catsclaw227 said:
Oh man.... I got the impression from my purchase invoive that it would be shipped tomorrow. I really hope I don't have to wait a couple of weeks. :eek:
It depends on when they think they'll have it in stock. They're promising to ship me A More Perfect Union for M&M sometime ... next month. :(
 

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Mouseferatu said:
Nope. When I referred to my experience with boxed sets, I was talking about Egyptian Adventures: Hamunaptra, from Green Ronin.
Wow.... I had no idea that Hamunaptra was a boxed set. I wonder if I should get my hands on it to flesh out an Egyptian like region of my game world.

Mouseferatu said:
My only credits for Necromancer to date are The Doom of Listonshire and the Tome of Artifacts.
Doom of Listenshire was wildly underappreciated. A great piece of work, Ari.
 


catsclaw227 said:
Wow.... I had no idea that Hamunaptra was a boxed set. I wonder if I should get my hands on it to flesh out an Egyptian like region of my game world.

On that tangent ... don't bother. It was not particularly good. Unless you like the idea of elves, dwarves, gnomes, etc. running around ancient Egypt.
 

Well, I've got my copy, and it's pretty much what we can expect from Necromancer: extremely well done, if taking FOREVER to actually get published, and with a few stupid typos here and there (somebody forgot to close some HTML tags, methinks...) (WW shipped it early, along with my copy of MCWoD). It ties in quite a bit with the planes they detailed in Tome of Horrors II, with the City being in its own demiplane, the Plane of Molten Skies (located at the juncture of Air, Earth, and Fire). The N"Gathu also show up, so ToH 2 is a really good book to have if you're going to get the most out of this

(It's not necessary, all stats are reprinted, but it is nice to have.)
 


Aye, 'twas a major disappointment. I stuck it in my "to sell" pile almost immediately after I bought it.

But now, back to the City of Brass...
 

CITY OF BRASS
Table of Contents
Book I: The City of Brass
Chapter 1: Introduction
Chapter 2: History of the City of Brass
Chapter 3: The Plane of Molten Skies
Chapter 4: The Bazaar of Beggars
Chapter 5: City of Brass Overview
Chapter 6: The Upper City
Chapter 7: The Middle City
Chapter 8: The Lower City
Chapter 9: The Sultan’s Palace

Book II: Tales of Brass: 1001 Efreeti Nights
Chapter 10: Prologue
Chapter 11: The Path of the Prophet
Chapter 12: The Shining Pyramid
Chapter 13: The Minaret of Screams
Chapter 14: The Great Repository
Chapter 15: The City of the Dead Sultana
Chapter 16: The Circus of Pain
Chapter 17: The KhizAnah
Chapter 18: The Ziggurat of Flame
Chapter 19: The Pagoda of Devils
Chapter 20: Tower of the Grand Vizier

Book 3:Monsters&NPCs Appendix
Appendix 1: NPCs
Appendix 2: Monsters
Appendix 3: Battle Slaves
Appendix 4: New Spells
Appendix 5: New Feats and Magic Items
Appendix 6: New Prestige Classes/Classes
Appendix 7: 101 Story Seeds
Appendix 8: OGL

Book 4: Maps

400 ish pages total if not "On the Nose"

Interiors by Brian LeBlanc and others, with Brians work being some of his very best.
Maps by Ed Bourelle (Ptolus). The map book is printed in a brownish color to look "aged and mysterious". Haven't recieved my comp copies yet.

We had quite a few RPG luminaries offer some of the 101 Adventure seeds, and some locations here and there. Rob Schwalb, Anthony Pryor, Rob Mull, Patrick Lawinger, Ect. Clark Peterson had some initial input on "what he wanted" and as the boss we complied. The rest of the meat and "fluff" of the book was myself, and Scott Greene (Tome of Horrors Series) who developed a lot of the cool planar traits and of course ground through a mind numbing number of stats.

Scott and I are both really proud of this product, but haven't "seen" the physical copy yet. Evidently the pre-orders got theirs before the comps went out this time around! I'll be giving it my first hands on look around noon-1pm tomorrow in Indy.

Books 1, 2 and 4 are pretty "edition (stat) free" and comprise the bulk of the book.
Case
 

Kvantum

Yeah dunno whats up with the <2> if thats what your talking about. I did an extensive search of that stuff on the proofs but evidently a couple got missed.

Those are the "formatting tags" WW uses for their layout programs and they are a pain in the backside. Nobody else I write for uses them, and thats probably the reason.

Case
 

EricNoah said:
On that tangent ... don't bother. It was not particularly good. Unless you like the idea of elves, dwarves, gnomes, etc. running around ancient Egypt.

I'm sorry you felt that way, Eric, though we knew going in that it wouldn't be for everyone.

The thing is, it was never our intention to make "D20 Ancient Egypt," which--as you apparently would have preferred--would've been humans-only and a lot more true to history. What we were doing was "Egyptian D&D." Hamunaptra was meant to fall into the same neighborhood as Al-Qadim and Nyambe--that is, to take the D&D defaults and tweak them for an Egyptian flavor/mood/feel/theme, rather than to try to model a historical period. We did a lot of historical research, yes, to make it "as Egyptian" as possible. But at the end of the day, our objective was to create a D&D supplement.
 

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