Geron Raveneye
Explorer
Now, I know this topic seems to gripe some people...but I don´t want to start a "bash arcane healing spells" thread, okay?
I wanted to ask for some opinions on the levels of two necromantic healing spells I found in two different sources.
One is Healing Touch, from the Magic of Faerun accessory. It allows to heal 1d6 HP per 2 caster levels, max. 10d6, drawing from the casters HP with a Range of Touch, up to actual HP of caster + 10 can be transferred, killing the caster in the process. The spell is 3rd level.
The other is Essence Shift, from the Hollowfaust:City of Necromancers. It allows to draw on another´s lifeforce, drawing 1d6 per 1 caster level, max. 10d6, transferring that lifeforce as healing to another. The Range is Touch, the "donor" may try a Will save (shouldn´t that be Fort ?) to bnegate the spell, and loses 1d3 HP from bleeding per round until the bleeding is stopped. The spell is 7th level.
In my eyes, there are some discrepancies in spell levels here. Does anybody have an idea what justifies a difference of 4 levels between the spells (except that the designers of Hollowfaust didn´t check with those of MoF, of course
), and if the levels should be adjusted or not?
And if anyone has that fancy Dragon issue where they wrote about that strange school of transportation spells...they had one called Lifeforce Transfer that allowed a caster to send an amount of his own HP equal to 1HP/level + 1d4 add. over a range of 30 ft. per level to another living creature to heal it. Was a 2E spell and was 4th level.
Opinions?
I wanted to ask for some opinions on the levels of two necromantic healing spells I found in two different sources.
One is Healing Touch, from the Magic of Faerun accessory. It allows to heal 1d6 HP per 2 caster levels, max. 10d6, drawing from the casters HP with a Range of Touch, up to actual HP of caster + 10 can be transferred, killing the caster in the process. The spell is 3rd level.
The other is Essence Shift, from the Hollowfaust:City of Necromancers. It allows to draw on another´s lifeforce, drawing 1d6 per 1 caster level, max. 10d6, transferring that lifeforce as healing to another. The Range is Touch, the "donor" may try a Will save (shouldn´t that be Fort ?) to bnegate the spell, and loses 1d3 HP from bleeding per round until the bleeding is stopped. The spell is 7th level.
In my eyes, there are some discrepancies in spell levels here. Does anybody have an idea what justifies a difference of 4 levels between the spells (except that the designers of Hollowfaust didn´t check with those of MoF, of course


And if anyone has that fancy Dragon issue where they wrote about that strange school of transportation spells...they had one called Lifeforce Transfer that allowed a caster to send an amount of his own HP equal to 1HP/level + 1d4 add. over a range of 30 ft. per level to another living creature to heal it. Was a 2E spell and was 4th level.
Opinions?
