ThoughtBubble
First Post
takyris said:Actually, with the flexibility of the occupation system, you've got more options than you might think:
Well, that's part of the problem, you see. I've got way too many things I could try. What I'm looking for now is a character that I can hand to my players and say "This is your gimmick." For example: Kay Jones, Fast 3, small arms specialist. Typically in combat she'll run for cover, drawing both pistols as she does so. From there, she enjoys filling the room with lead, firing wildly with both guns, sometimes doubletapping for added damage. If she's having trouble hitting, occasionally she'll drop down to single shots from one gun, though this is usually followed by loud complaints.
Just from that, I know of two of my players who'll want to snap this character up, and now have a good idea of a basic set of combat options for the duration of the game.
Burly locksmith who can find a way through anything, including his enemies: Strong Hero, Adventurer Occupation: Escape Artist and Disable Device, Permanent Class Skills
Former marine-based soldier and crack shot: Fast Hero, Rural Occupation: Swim and Survival, Permaskills
A world-travelled face-man who can take it for longer than they can dish it out: Tough Hero, Entrepreneur Occupation: Bluff, Diplomacy Permaskills
A captain who can inspire his troops with his speeches, or with his ability to get to his foes over tough terrain: Charismatic2/Strong1 Hero (with Leadership Talents), Athletic Occupation: Climb, Balance, Tumble Permaskills -- the last level of Strong Hero is pure minmaxyness. If you're a military unit, it's nice to have a BAB of better than +1.
And consider all of these snagged for reference as I continue building.
Any Talent/Feat suggestions?
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