Crothian, I was already planning on creating my own class, fairly similar to what you've suggested. I was just wondering if someone has done this on the board already, and I can use that quickly.
Here's what I've sorta planned so far:
Voodoo Shaman (variant druid-ish)
Abilities: Wisdom for spells (as druid)
Alignment: Neutrals (as druid)
Hit die: d6
BAB, Saving Throws, etc. (as druid)
Class Skills: Alchemy, Animal Empathy, Concentration, Craft, Diplomacy, Handle Animal, Heal, Knowledge (arcana, nature, religion), Profession, Scry, Spellcraft, Wilderness Lore.
Skill Points: (6 + Int) / level
Weapon + Armor Prof: Light Armor, Shields, Simple Weapons (or more restricted), Blowgun (custom weapon I designed; d2 damage, x2 crit, 25 ft range increment. Basically a way to poison or sedate from a distance, but the small blowgun needles can be pre-poisoned [I believe crossbow quarrels have to be poisoned individually before fired IIRC] and it's only a move-equivalent action to reload.)
Spells: Divine (like druid, altered spell list)
Chaotic, Evil, Good and Lawful spells: As druid
Familiar: as Wizard or Sorceror
Turn or Rebuke Undead: as cleric
Spells/day: as druid