As part of a homebrew campaign, I'm encouraging my players to contribute to the creation of the world we're adventuring in.
One of my players has come up with a militant, xenophobic and fiercely anti-magic society of warriors. Its organization being modeled after such orders as the Knights Templar, this group hates all magic and magic users. Sounds like a pretty good idea for some Inquisition-style "burn 'em at the stake" bad guys.
However, in a world where sorcery and magic are real, I would think that these guys would get pasted every time they went up against a group of magic users. In 3.5 I would have given them some kind of Spell Resisitance (as a result of the "Mark of Whatever" ritual that each undergoes) to assist them in fighting against magic. I'm having a hard time figuring out what to do here in 4E though, as Spell Resistance is gone.
Any ideas on how a bunch of crazed lunatics with limited or no magical enhancements or abilities could pose a threat to the magic users in society? Thanks in advance for any help.
One of my players has come up with a militant, xenophobic and fiercely anti-magic society of warriors. Its organization being modeled after such orders as the Knights Templar, this group hates all magic and magic users. Sounds like a pretty good idea for some Inquisition-style "burn 'em at the stake" bad guys.
However, in a world where sorcery and magic are real, I would think that these guys would get pasted every time they went up against a group of magic users. In 3.5 I would have given them some kind of Spell Resisitance (as a result of the "Mark of Whatever" ritual that each undergoes) to assist them in fighting against magic. I'm having a hard time figuring out what to do here in 4E though, as Spell Resistance is gone.
Any ideas on how a bunch of crazed lunatics with limited or no magical enhancements or abilities could pose a threat to the magic users in society? Thanks in advance for any help.