Need Advice for an Elven Cleric of Correllon


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No, I already have a pretty good personality worked out for the character. I was wondering whats a good method was to use from a game mechanics stand point. As per setting its in my friend's campaign - heavily influenced by Gemstone 3. At least this time around he's gotten rid of those accursed AVD tables.
 

My hat of elf know no limit

dontpunkme said:
No, I already have a pretty good personality worked out for the character. I was wondering whats a good method was to use from a game mechanics stand point. As per setting its in my friend's campaign - heavily influenced by Gemstone 3. At least this time around he's gotten rid of those accursed AVD tables.

Well, give him armor made of mithral (glasssteel is probably not available), chain mail or full plate (depending on how much you want to put into dexterity).
Of course, he'll use a longsword (made of mithral or adamantine) and you can give him a shield, too (again, made of mithral). A rapier, or maybe elven thinblade, can be useful if you want to go the way of weapon finesse

High wisdom goes without saying. Dex can be good, but doesn't need to be too high. Str and Con are useful if you want him combat-oriented, Int is good for a tactician (you don't need too much in that, but I'd say no less than 12, or 13 if you want to take the combat expertise path), and Cha if you want him to be a good commander and blaster of undead (if you use Divine Might, you can favour Charisma instead of strength - though you still need 13 for power attack - and boost your dexterity some more and go with weapon finesse).

Concentration is a must-have, Spellcraft and Knowledge (Religion) are important as well. Beyond that ther are Knowledge (Arcana), some Performs and Crafts, maybe something along the lines of Battle or Knowledge (Tactics), if the DM uses/allows one of those

You'll want Power Attack and Divine Might, maybe Extra Turning to get more uses out of it. Other Divine Feats aren't to be spit on, either. Quicken Spell will be useful later (to get some of the buffs for free). Beyond that you might consider going the expertise, dodge, or power attack chains, or even archery.

You might use a mix of buffing and blasting as spells. Divine Favour, Divine Power and Righteous Might will do you a world of good.
 

Edit: Bah! - missed the small yesterday post about wanting mechanics ideas.

As far as I see it, there's a big choice I'd make before I start. Whether you're a fighting cleric or a casting cleric?

As you mentioned fighter levels, I'd assume a fighter type!


I'd go for archer. As an elf you get free longbow proficiency, so use it!

Feats:
Point Blank, Precise Shot, Rapid Shot, Divine Might.

Divine Might at range. Nasty.

Don't take fighter levels if you can avoid it - caster levels are better. Divine Power, Divine Favor, Greater Magic Weapon and Righteous might can be fun.

Try to get a bow with a changable composite level, so you can take full advantage of your super buffed strength. Sure I've seen that item somewhere recently, just not sure where. If that isn't allowed, a handful of javelins in case you are moving.

Some alt feats:

If you have low stats, then dump dex and go for zen archery to use wisdom instead of dex.

Consider taking the feat from complete divine that lets you apply metamagic using turning. Take Quicken spell so it doesn't get in the way of your full round attacks - for 5 attempts it's a bargain... Salivate over quickened Divine Power at 10th level. Or (Gulp) 7 turn attempts for Persistent Divine Power? Slap youself in the head for being a munchkin. :)
 
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dontpunkme said:
How would you play an Elven Cleric of Correllon. This will be a 10th level character. There's also a chance he may be dual classed with fighter as well. What's the best route to take this guy?

We used to have a poster around here named 'Forrester'. I'm sure he would have had the advice you need to hear.
 

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