Need advice, is this a good idea?(pretty long)(my players, stay out or be sacked!)

blackshirt5

First Post
OK, if you're one of my players( Vechs 3.0, Rakeron, or Angcuru), you've got about 5 seconds to vacate the thread, or else you will truly be sacked.














OK, so basically, for those who aren't my players, this is what I was thinking. I want to do something to shake up my world, so I was planning on doing this:
When the characters venture into the Underdark with their small army, I was going to have them confronted with a large contingent of PoD soldiers(PoD stands for Pact of Darkness, which I'll get into in a moment), who seem to have advance word of their arrival. Basically, it would errupt into a huge battle, with each character losing something or that would help to propel the story(Angcuru loses Stormbrand, but grabs Balefire, it's evil counterpart, who feels betrayed by the PoD; Gremore's friend Klayore dies in his arms; Agon sees the man who accused, tried, convicted, and executed his father for treason; most of Midnight's friends die; the Templars are decimated; and most of the dwarves and the Warders die). When they reach the surface, the forest is under attack again, this time by a mixed force of humans, undead, dwarves, and demon elves, with the assistance of a red dragon! Basically, the whole world goes to hell within the span of less than a day; the first attack on Arboreon was a feint to draw them down into the Underdark to take Stormbrand and kill the party; they've entered what will become known to history as "The Darkest Days", when the Pact of Darkness made itself known and heroes were felled by the hundreds, if not thousands, by the demon elves(who basically just came out of the woodwork and assassinated them in one of the most horrific assassinations ever seen; the attacks were coordinated the world over), and chaos reigned. Of course, a few "villains" are held responsible for allowing the demon elves to the surface(such as King Albrecht of Calvadia and his Black Templar Knights; Albrecht is imprisoned in a tower known as the Crystal Palace and the Black Templars are all executed or exiled), and they of course have to be dealt with.

However, a shining ray of hope emerges through these dark days, as several "heroic" men and women step up to restore order to the world. Of course, these are the true members of the Pact of Darkness(for the most part; some are just unwitting dupes and pawns). The former Inquisitor Tremayne, for example, steps up and marries Albrecht's daughter Anya and lays claim to the throne(Albrecht's son Evan is missing in action), forming his own knightly order with which to establish order(The Sons of Dalla). Theodren Jerle, the last remaining dwarven king, offers to help fortify the kingdoms of his allies all across the world; the head of the Morangias family makes a surprising bid for power in Benetia, and after seizing power, uses it to bring order back to the anarchistic realm. And it keeps going from there.

The Pact of Darkness is a group of villains who have thrown in their lot together, for the sole purpose of wresting the world from the forces of good(although they all have their own little agendas, just like good villains should). Inquisitor Tremayne, Warmaster Dalla, Rowdayn the Fallen, Victor Morangias, Paulo the Impious, Walker in Shadows(and indeed, all of the Demon Elf House of Ba'Krulx), Pe Ell, Theodren Jerle, and others all across the world coordinated their actions to be able to take this world for themselves.

Basically, I plan on completely changing the tone of the campaign(they all go from having had allies and resources to having their homes decimated and most of their allies killed, and now they're on the run, fugitives from the Pact of Darkness's forces, who masquerade as goodly folk). Is this too cliche, or do you think it's a good idea?
 

log in or register to remove this ad

I'm a huge fan of shaking up the world whenever the PCs have gotten too comfortable. I've had major invasions, horrible plagues, natural disasters, political debacles, and religious epiphanies that all change how the campaign runs. That's all good, and I like the idea of the bad guys teaming up to set themselves up as good guys.

But boy, do I hate how scripted that first encounter you described sounds. From what you wrote above, it sounds like you'll have to use horrible railroading in order to take away things from every character. I strongly dislike that method, as it leaves the PCs feeling manipulated and shafted without drawing them into your plot.

Better, perhaps, is to require the PCs to make hard choices. For instance, two PCs' villages are attacked simultaneously. Which one do they save? This allws them to make meaningful choices, and still allows you to be a rat bastard. :)
 

Good advice. I'll try to address some of it P-kitty.

I'm not gonna try to railroad the PCs. Klayore's fate ought to be out of Gremore's hands, unless he does something to try to actively stop it(in which case, he's gonna have a hard choice; does he risk his friends and the survivors in an effort to save one dwarf, or does he let Klayore fall in battle?). Angcuru, I have to admit, has been set up IG(by who hasn't been decided yet), but someone provided Warmaster Dalla with Deceiver, a farun(false sword) created specifically to drain the strength from Stormbrand and Balefire whenever the blades cross(each farun has to be created to drain the power out of specific swords, which is why they aren't common in my world), which also is one of the reasons why Balefire wants to come with Angcuru and help him revenge himself on the Pact of Darkness(the other reason is that, like Vegeta with Goku, he wants to be the one to eventually kill Stormbrand, he doesn't want someone else stealing his thunder). Agon is just going to catch a glimpse of Tremayne, although he's free to chase after him if he so desires, I'll jump off that bridge when I come to it. Midnight's friends consist of a pair of psychic warriors and a psion. Bring a psion into heavy close quarters combat and watch what happens. And actually, I'm not sure about one of the psychic warriors dying or just going MIA.

They've only got about 50 Templars with them. Put 50 Templars and 600 dwarves(almost none of whom are fully suited up for armor, most of them aren't career soldiers), with a backup of 15 mages and 20 elves(those 35 aren't heavily armored) against a vast army of demon elves, human knights(who're just as heavily armed and armored as the Templars), and demons(the Pact army easily outweighs the character's force) and it's probably a grim day for the forces of good.

I'm definitely planning some things for a bit later that will allow them to have to make some very hard choices. They do have a choice to either stay and fight(600+ well trained warriors can still take a huge chunk out of their enemies) or retreat. However, hopefully they realize that they're outgunned and will make smart decisions.

Also, which do you think would be more twisted for Tremayne to do, marry Albrecht's daughter Anya(who's only around the age of 12 or 13) and: drive her insane and turn her to demon worship; break her spirit and turn her into breeding stock for half-demons; or break her spirit and make her a dancing girl for his court?
 

piratecat....this is sooooooo.... evil!!! I can see my players still debating which village to save as both of them are burning!

Very good idea to have the bad guys pretend to be good. The players will have major headaches trying to convince the populace that they are indeed evil. I like it a lot and have used it to great effect in my last campaign
 

I'm gonna try to inject a little bit of moral greyness into the game, allowing evil characters after this event(I didn't before), and introducing an evil counterpart to the Book of the Righteous' Holy Warrior class, the Shadowknight, as a playable class.

Also, I'm hoping this is gonna give them a bit of a helpless feeling, since now they're gonna have enemies that they can't just walk into their throne rooms and strike down.
 

I don't know your players, but this seems a little too sudden. Why not have the process take longer, drop subtle hints that the players won't necessarily catch but will berate themsleves later for missing. Let hte demon elves be like the shadows in B5 aiding one force to eliinate another while to all other eyes it seems as if it's a fight of equals that one is seriously winning. Have your lecherous Tremayne covet the young girl, locking her away and having her "indoctrinated" till she makes a proper and fitting consort for him. In the meantime he speaks as the absolute monarch. In time she could offer herself to his demon master and overthrow Tremayne after becoming even more evil herself.

I agree with P-kitty, that first encounter (even after your explanation) sounds a little railroaded. If you really want to screw the PC's over like that, don't do it in one all or nothing battle. Do it piecemeal, give them reasons to split up the party (like the village choice, only maybe three villages, with hints that a split group might be able to save more than one... might).

Let the demon elves help first one group then another conquer their homeland and neighbors. Let the players realize what's going on with your "Night of Assassins" but have no one to tell that could make a difference. Let them feel more involved in the action as it's happening so it doesn't feel like you've changed the world while they weren't looking, let it happen in full view of the PC's, maybe they prevent one oor two portions of the grand scheme, maybe they try and fail, but if tey feel like they could have done it, they will feel more invested in righting what went wrong.
 

Well, I'll keep those in mind, and they're definitely gonna see(as well as be able to stop some of) the events of the Darkest Days. The plot is more mutable once I'm doing it in game as opposed to talking about it on a message board.

However, I'm going to disagree with the thing about taking it slowly. The whole point of The Darkest Days is to throw the world into anarchy with one very well coordinated stroke, and then step in and take over. If they did it one country at a time, the other countries would have a chance to react. The way I'm doing it, the countries will not have a chance to assess the situation.

Also, it's not just rulers who're being assassinated/taken out. Most of the heroes of the world are being assassinated all at once(there'll also be a tie-in later on in the campaign with that simultaneous strike). This feint and wait that the Pact is pulling on the party is simply a trap they've laid to ensnare Angcuru, Gremore, and Herod(an NPC); the other PCs and the rest of the army are simply bonus kills for them.

The thing with the little girl becoming more twisted than Tremayne and offering herself to the demon master was an idea I'd already been pondering, but thanks for the detail about locking her away and indoctrinating her. I'm still wondering which would disturb my players more though, seeing her A) chained down, giving birth to a hideous demonic half-breed; B) Torturing peasants for fun and pleasure, giving in to her sick new training; or C) dancing, hidden behind a veil, stripping for her new master Tremayne.
 

I think the most disturbing thing would be seeing their little princess giving birth to a half-demonic monstrosity and reveling in the pain and horror of it herself

"Yes! Yes! It's.... Oh... it's GLORIOUS! Rise my child and feast on the souls of these infidels for mommy!"

Or something like that....

As to the other countries reacting it can be a "Sure that happened to them, but it couldn't happen here" kind of thing. As I said, I don't know your pllayers but the night of a thousand assassinations that all succeeded would be a bit tough for my PC's to swallow... you could have some of the assassinations fail, you could also have "fake" assassination attempts on some of the real bad guys so that they can justify draconian measures to their people (at least until we are through this time of crisis), and also some other actual good guys could falsely believethat the PC's are actually bad guys and that the attempts on their lives were faked....
 


Taking something away from each PC is a good thing. I recently had to do this in my game when a guest DM decided to drop bags of holding on the whole party.

I had them go through a very smalle (2 hours play time) dungeon. At the end of the dungeon was a room loaded to the gills with magical items. Catch - you have to leave a magical item for each magical item you take. So now I have a situation where every PC has a single magical item that befits them much better then a bag of holding. Noone felt robbed or railroaded in anyway and almost everyone is happier now then they were with their bags of holding.
 

Remove ads

Top