Alright folks... allow me to bend your ear.
I am starting a new campaign shortly. It will be my full time campaign and feature dragons as its main movers and shakers.
I want magic to be very earthy and spiritual...much more akin to the sorcerer and druid than to the cleric and wizard. I also want to give the sorcerer a little more umph than he is given in the PHB. To that end, I have decided to give him the bonus feats like a wizard (usable for the same feats as the wizard) and may allow sorcerers to select spells from any of the 3 major spell lists. That last is a little extreme, but I feel that the sorcerer needs some serious boostage.
More importantly... I know that as a player I like to have all options open to me. I have two possible courses of action concerning the wizard. The first is to ban him entirely, in which case the story line would include the written form of magic ceasing to exist. For reasons known only to the Dragons, mortals have lost the ability to tap into magic via writing of any sort.
The second is to make wizards outlaws. The practice of Wizardry would be loathed and despised as being "the devil's work" and "foul necromancy". This had the benefit of keeping the class legal to play, but making it relatively difficult to move about and make friends. One could pose as a sorcerer, but the penalty for practicing wizardry would be very steep. Hand removal and even death have both come to mind.
Given this information, and trusting in my ability to splice whichever decision you would make, which one sounds better? Bear in mind that I am going for a primal, earthy campaign setting, there will be numerous monstrous races available for play and very little civilization save for a medium sized city here and there.
P.S. - In a few words, say ten or less, without anyone resurrecting the old "how to make the sorcerer better" threads, what do you think of the improved spell selection mentioned above?
Thanks all!
I am starting a new campaign shortly. It will be my full time campaign and feature dragons as its main movers and shakers.
I want magic to be very earthy and spiritual...much more akin to the sorcerer and druid than to the cleric and wizard. I also want to give the sorcerer a little more umph than he is given in the PHB. To that end, I have decided to give him the bonus feats like a wizard (usable for the same feats as the wizard) and may allow sorcerers to select spells from any of the 3 major spell lists. That last is a little extreme, but I feel that the sorcerer needs some serious boostage.
More importantly... I know that as a player I like to have all options open to me. I have two possible courses of action concerning the wizard. The first is to ban him entirely, in which case the story line would include the written form of magic ceasing to exist. For reasons known only to the Dragons, mortals have lost the ability to tap into magic via writing of any sort.
The second is to make wizards outlaws. The practice of Wizardry would be loathed and despised as being "the devil's work" and "foul necromancy". This had the benefit of keeping the class legal to play, but making it relatively difficult to move about and make friends. One could pose as a sorcerer, but the penalty for practicing wizardry would be very steep. Hand removal and even death have both come to mind.
Given this information, and trusting in my ability to splice whichever decision you would make, which one sounds better? Bear in mind that I am going for a primal, earthy campaign setting, there will be numerous monstrous races available for play and very little civilization save for a medium sized city here and there.
P.S. - In a few words, say ten or less, without anyone resurrecting the old "how to make the sorcerer better" threads, what do you think of the improved spell selection mentioned above?
Thanks all!