As a DM, how do you (or a hypothetical how Would you) handle evil PCs? Beyond putting a "no evil" stamp on the campaign that is... I'm looking for advice on making plots and stories and issues for evil characters, and just dealing in general with characters who have little problem dealing with moral quandries (I do what is in my best interests, always.), or cutting down people at a whim, etc.
A little background:
About a month ago I started up a homebrew campaign and am now facing a party of individuals with low morals and individuals who basically look the other way when the PCs with low morals engage in their nasties.
In terms of actual events of butchery and nastiness there is little, but looking at the development of the player characters I can see two gearing up for it (one a necromancer who won't think twice when it comes to slipping into evil in exchange for power, and the other an evil fighter/rogue/ranger [taken for favored enemy "my race"] with intentions of taking assassin for profit and generally killing people he doesn't like as a character habit).
The remainder of the party is a goodly cleric of Pelor (who has not yet objected to anything overly evil or sketchy.. instead focusing on performing good acts himself), a good ranger (who has seemed to disagree with the actions of the party), and a good bard (who has missed some of the action and hence, hasn't had the chance to state any opinions).
A little background:
About a month ago I started up a homebrew campaign and am now facing a party of individuals with low morals and individuals who basically look the other way when the PCs with low morals engage in their nasties.
In terms of actual events of butchery and nastiness there is little, but looking at the development of the player characters I can see two gearing up for it (one a necromancer who won't think twice when it comes to slipping into evil in exchange for power, and the other an evil fighter/rogue/ranger [taken for favored enemy "my race"] with intentions of taking assassin for profit and generally killing people he doesn't like as a character habit).
The remainder of the party is a goodly cleric of Pelor (who has not yet objected to anything overly evil or sketchy.. instead focusing on performing good acts himself), a good ranger (who has seemed to disagree with the actions of the party), and a good bard (who has missed some of the action and hence, hasn't had the chance to state any opinions).
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