Wombat
First Post
I did away with alignments, per se, about four campaigns back. Since then players have run across something even worse than Detect Evil or the like.
Societal pressure.
If they break their promises regularly, people stop believing them. If they kill out of hand, there is a "welcoming committee" waiting for them at the edge of the next town.
Evil is evil. It is not something "cute" and "fun". The best way to keep players in line is to remind them that their are consequences to their actions.
Societal pressure.
If they break their promises regularly, people stop believing them. If they kill out of hand, there is a "welcoming committee" waiting for them at the edge of the next town.
Evil is evil. It is not something "cute" and "fun". The best way to keep players in line is to remind them that their are consequences to their actions.