Need an explaination of Double Wand Wielder feat...

RigaMortus2

First Post
At first glance, I thought this feat allows you to use 2 wands (one in each hand) at the same time. But I just re-read it, and I am not quite sure this is true. Can someone explain the use of this feat?

DOUBLE WAND WIELDER
You can activate two wands at the same time.
Prerequisite: Craft Wand, Two-Weapon Fighting
Benefit: As a full-round action, you can wield a wand in each hand (if you have both hands free), with one wand designated as your primary wand and the other your secondary wand. Each use of the secondary wand expends 2 charges from it instead of 1.

So, it seems like this feat only allows you to wield a wand in each hand (can't you do this anyway)? It never says you can activate each wand in the same round, or as a full-round action. Am I missing something?
 

log in or register to remove this ad

You can use (that's what is meant with 'wield' here) both wands at the same time as a full-round action, but the secondary one uses up an extra charge.

Bye
Thanee
 

I'll take your word for it, since that is what I thought they meant... Shouldn't it be worded as such:

As a full-round action, you can wield a wand in each hand (if you have both hands free), and activate both wands at the same time. One wand designated as your primary wand and the other your secondary wand. Each use of the secondary wand expends 2 charges from it instead of 1.

Or something similiar?

Bah, anyway... So what if I want to design a character around being a double wand wielder, what feats would work well with it? Since you need Two-Weapon Fighting as a prereq, does that mean you take penalities when using the wands in this way? Does it matter is the wands expend a ranged attack spell vs a melee attack spell?
 

Well... "You can activate two wands at the same time." makes pretty clear what is meant. :)

The 'wield' is a bit odd in the description... might be an editing oversight or something.

The intent should be clear, tho.

Bye
Thanee
 

Warlock

If I were you, I'd make your dual-wander a warlock. With their item crafting ability and with their ability to take 10 on UMD checks, a very wide range of wands can be made and used.

I've always wanted to make a sort of gunmage warlock using this feat- quickdraw & dww? Smile when you say that, pardner. :D

"Since you need Two-Weapon Fighting as a prereq, does that mean you take penalities when using the wands in this way?"

The only penalty would be what's listed in the feat- the extra charge expended.

"Does it matter is the wands expend a ranged attack spell vs a melee attack spell?"

Well, if it req's a melee touch attack, you might incur an AoO as a result of activating the wand, but you could hold the charge, just like normal activation.
 
Last edited:


If you can find a class that allows you to apply metamagic to spell triggers like incantrix or artificer, you can get another blast in the round from Quicken Magic. As an artificer with 2 scorching ray wands, you can do 36d6 fire damage in one round. If you have Twin spell and Energy Admixture(sonic), you have 144d6 damage at lvl 9 if you have the Wand Mastery feat, half of which would be sonic damage. If all the rays make their touch attacks, you would end up with 432 damage on average. Realistically tho, some are gonna miss, but some are gonna crit as well, so I'm not sure how accurate that average ends up being.
 


You could also play a sneak attacker with DWW and Wandstrike. This should let you sneak attack with both wands as a touch attack, possibly even as a full attack with more than two attacks. I'd have to read up on the Wandstrike feat to verify this, though (afb right now).
 

Now consider the caster with DWW, Imp (or Quasit) familiar, UMD, and equipping the familiar with a Rod of Many Wands - 5 wand shots per round. Throw in a swift or immediate spell to taste. Take that, action economy! :p
 

Remove ads

Top