Need Campaign World suggestions

Trickstergod said:

As for Midnight? It's currently at the top of my "things to get" list, but have the misfortune of generally being broke. However, I think I might suck it up and pick up the setting book. With that said, it does seem to have a very traditional element to it, if twisted. It comes across as a traditional fantasy world, but in this case, the good guys lost when the Big Bad World Encompassing Evil came around. I can't give it the best review or recommendation, but it seems to have enough fantasy elements to make it worthwhile for someone looking for something not overly unconventional, yet still be interesting and unique in its own way.


Ok, so Midnight goes on my list to check out. I have always wanted to run that type of campaign.


Thanks for the other info.

I am definitely going to check out SL again.
 

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Garmorn said:


Ok, so Midnight goes on my list to check out. I have always wanted to run that type of campaign.


Thanks for the other info.

I am definitely going to check out SL again.

Natch, something I don't believe anyone's mentioned yet, and you may not know, is that, as secondhand information (not owning Midnight as of the moment), is that it has its own magic system, and possibly a few other things, as well. That may dissuade you from wanting to pick it up, and would be worth inquiring about to more knowledgeable folk.

In regards to the Scarred Lands, if you're really not going to be able to give the setting a glance outside of actually buying the books, purchasing the Ghelspand Gazetteer is probably the best, cheapest way to get a feel for the setting, at all of about eleven dollars (though, just to be as thorough about this as I can, most of the information is repeated in the hardcover Ghelspad Campaign Setting Book). Then again, the Creature Collection Revised, if you had already planned on nabbing it, will also likely give you a round about feel for the setting (though some of the monsters may definitely set off the "Unconventional-meter", which, if the case, keep in mind they're not the meat and bones of the setting).
 

diaglo said:
The Known World :D

edit: or you could try Harn by Columbiagames

Can't find The Know World, and did not like the 2e version.

Harn is great but does not translate well in D&D and the type of campain my group likes. Would love to run/play it for/with a group that wanted an low power gritty campaign.
 

Check for a PDF of Karameikos: Kingdom of Adventure. It's the Known World (aka Mystara) setting from 2e.

However, it's 99% fluff. Virtually nothing to convert to 3e/3.5, other than some mini-adventures (which, honestly, aren't worth the trouble).

The setting itself is pure D&D medieval fantasy. I love it myself. If you're looking for a real, classic fantasy setting, this suits the bill perfectly.

About the only thing you might dislike are the gods. Mystara used Immortals, humanoids which had ascended to divinity, instead of actual gods. Personally, I'd just use the gods from the PHB, as the rulebook here barely gives you any info at all on the Immortals themselves.
 

Garmorn said:
With all of the new settings out now, I need some help picking out a new settings. While I use to create my own the new options and information needed to run a detailed world is more than I am able to handle along with my groups increasing desire for more story and background the I am use to.
Thanks

Well, it sounds to me like Kingdoms of Kalamar is exactly what you're looking for. Granted, I'm biased. :) But I'd never read a Kalamar product before I started working for KenzerCo a few years ago, and I was immediately hooked.

If you're looking for a fantasy campaign world with gritty excitement and high adventure but streaked with authenticity, it would be hard to do better, IMO. Also, all you absolutely have to have is the KoK campaign setting hardcover. While our many other books (the KoK Player's Guide, Atlas, supplements and adventures) are great to fill out the world, they aren't necessary.

Be sure to check out all the information on the setting at
http://www.kenzerco.com/rpg/kalamar/index.php

Aside from a quick intro to the setting, that page also has links to different aspects of the Kingdoms of Kalamar setting like

- Present Day Overview
- Nations
- Independent Organizations
- Deities

also
- links to reviews
- downloads
- even David Kenzer's discourse on "Why You Should Be Playing Kalamar"

or ask questions on our discussion forums at
http://www.kenzerco.com/forums/ubbthreads.php

Whatever you choose, have fun!

===
Mark Plemmons
Kenzer and Company
www.kenzerco.com
===
 

You might want to give a look at the Troll Lord Game's setting, Erde. It is very traditional in its approach and filled with some 54 pages of background and historical content on the world as it grew. Each state is detailed in two pages, with heradlry given, government, economics and the like. You can see the product page here:

http://trolllord.com/id113.htm

support material here:

http://trolllord.com/id172.htm

The map is being redone by www.morningstarmaps.com so that the old one comes free with purchase. (let me know you came from this thread and we will throw in some free material as well).

But the world of Erde is rich in history and culture which establishes a well defined mood. We'd love to hear from you.

Steve
 

Lands of Molokai

Necromancy, Infernal beings running rampant, fully developed psionic civilization, new takes on old races...whats not to like?

Unfortunately, the entrance requirements are a little steep: $15 for the 307-page pdf file, which comes with an artwork folder link and rtf-file of all OGL data. It is also VERY new, just about a month old! So there is little support for it :/ At least the newness means your players probably won't have read it already!

And yes, I AM kind of prejudiced. After all...I WROTE IT!
 

Boy, this is going to be hard.

So many good products that meet my needs. :eek:

My orginal plans was to find one or two settings then buy one major book each to help my group and I choose. Looks like it will be at least four settings at one book permonth.

I am glade I have plenty of time to make up my mind. Of course that probaly means more good settings will be out to.

Sure is different from the last time I went hunting for a setting. Then it was Greyhawk or Judges Guild (if it could be found).
 

When I saw this thread, I thought, "Oh, I should post to that thread about Twin Crowns..." then I started reading it and saw everyone hawking every setting regardless of the criteria you put forth and frankly it put me off. All the settings mentioned have some excellent points going for them, I'm not trying to insinuate they don't. Twin Crowns is different from strictly conventional settings(but what is a strictly conventional setting?), it is set further along the technology line than most (but certainly not all) fantasy settings. It is very Euro-centric in feel, which is deliberate. It deals with death, dying and resurrection in a unique fashion and makes great priovisions to have religion matter in the lives of everyone, not just clerics and paladins. The city setting that is out so far, Streets of Silver, is the largest and most detailed of the 'current' city settings (320 pages, very little white space). While there is more than enough in those two books to keep your group playing from 1st to 20th level, there is not a lot of other books or adventures in support of it just yet. While some are in the works, they are certainly by no means on the official production schedule yet. So the setting might not fit into the criteria you mentioned. On the other hand it does fit some of your criteria, it is a typical fantasy setting in that humans are the predominant race, The vast majority of the population are not adventurers, and think of most of the creatures in the monster manual as legends and myths, or at least as things that live 'somewhere else' (if they've even heard of them). There are european style nobility and powerful church figures, and guilds of merchants, craftsmen and artisans. All in all it has a 1500's feel to the place. So if this sounds like something that might interest you, look into it. Go to your FLGS take a look at the two books (if only buying one I would suggest Streets of Silver as it has adventures and hundreds of NPC's in it, which you indicated would be good), if you like what you see but have questions before you're ready to buy, ask me here or are on our own forums on mortality.net if you don'y like the answers or you prefer one of the other settings, well, it's your world, paint the sky. If you do like it, great, welcome to the family.
 

Larry Fitz said:
When I saw this thread, I thought, "Oh, I should post to that thread about Twin Crowns..." then I started reading it and saw everyone hawking every setting regardless of the criteria you put forth and frankly it put me off. All the settings mentioned have some excellent points going for them, I'm not trying to insinuate they don't. Twin Crowns is different from strictly conventional settings(but what is a strictly conventional setting?), it is set further along the technology line than most (but certainly not all) fantasy settings.

Well after ready some of these post I a just might try some a little less conventional.

My biggest concern was and is being able to convey the feel of the world to my players. Any setting where I only need to worry about part of the setting and let them fill in the rest with their own knowledge of middle age Europe might work.
 

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