Need Feat Suggestions for 7th Monk/8th Ninja

Hannibal,

If there is a feat that lets me flurry with a martial weapon, I plan on finding it. :)

I had considered just allowing me to flurry normally, but my crit range isn't that good with unarmed strikes compared to forged weapons.
 

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Nightfall said:
If there is a feat that lets me flurry with a martial weapon, I plan on finding it. :)

IIRC, there are three (?) feats in the Eberron CS that lets a monk flurry with a specific martial weapon.. I think the weapons were Longsword, Longspear, spiked chain.. (most unsure about the SC - I don't have my books atm). One feat per weapon.

MIght be other feats like those in other sources - this was just what popped into my head
 

this is just personal opinion, it wont make you hellaz more powerfull or anything...

But i like to take wild talent (psionic) so you can take up the walls! a monk running on all the walls is just...sweet
 

Wavestone,

Well I think I COULD get this past my DM since it's a WotC source. That said, it is a homebrew so *shrug*.

Bestone,

I can do that as a Ninja.
 

Improved Initiative! You'll want to act first in every combat so the bad guys are flat-footed and therefore Sudden Strike-able.

And yeah, if your group allows Improved Natural Attack for monks (apparently it's a big controversy that need NOT be re-hashed in this thread), that's a must-have.
 

A properly built Swordsage can basically do anything a Ninja can do, and usually better, and more often (since their maneuvers refresh where as a Ninja will/can eventually run out of Ki).

I really like the concept of the Ninja base class, but there are just a couple things I don't like about it. Limited ki (pool) abilities and Sudden Strike mechanic...
 

I'd suggest taking a close look at all the tactical feats you can find and seeing if any of them strike a chord with you as far as fighting styles go. In general, if you make use of them regularly they tend to be really good. With a build like yours, you should be flexible enough to go in a number of directions.

Also, if you get full unarmed progression, I'd be tempted to stay as a primarily unarmed combatant. Pick up Improved Natural Attack and the unarmed strike boosting feat from ToB. See if your DM will let you use gauntlets with unarmed strikes (and, if so, get an enchanted one). Never having to draw a weapon is nice when combined with Sudden Strike.

-Stuart
 

Also, you might want to consider Ability Focus (Stunning Fist). Assuming you get a +6 Wis item, that would raise your Stunning Fist DC to 25ish.

-Stuart
 

With the monk, I'm fond of sticking to unarmed strike (you'd be at 2d6--2d8 next level--with Ascetic Stalker, right?) You could also grab a monk's belt to start off at 2d10. I'm also fond of using Improved Trip with Combat Reflexes and Flurry of Blows. Against large groups of medium or smaller bipeds, you can generally expect to successfully trip 3-4 opponents, gain a free attack on each (at +4), and attack each one a second time when it attempts to regain its feet. At 15th level, this tactic will generally eliminate multiple swings by affected oponents as well, which therefore nets you a threefold benefit (+4 bonus on follow-up attacks and allies' attacks, 3-4 extra attacks, and a reduction in the number of attacks opponents can make). With 8d6 Sudden Strike dice, you should also consider Improved Feint (although you'd have to give yourself a higher intelligence score). Improved Initiative is an obvious choice, as is Weapon Focus (unarmed strike or whatever else you decide to use), and perhaps you should also consider Weapon Finesse with a higher dex than strength.

If you decide to stick with 12 con (I always put my highest score in con), you should definitely consider Improved Toughness, which I would consider even with a high con score. Power attack, Cleave, Great Cleave is usually a good choice, too. Fiery Fist from PHB II gives you an extra 1d6 fire damage for 1 round by expending a stunning fist, and Vexing Flanker from the same book is just an outright great feat (+4 attacks when flanking).
 

Considering that you're not too much into melee IIRC with the ninjas sudden strike ability, what about Crossbow Sniper and Deadeye Shot with a poisoned hand-crossbow?

60ft ranged sneak attack are always welcome and some extra damage due to Dex is nothing to complain about.
 

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