MNblockhead
A Title Much Cooler Than Anything on the Old Site
I created the following Battle Axe that starred in an adventure in my current campaign. It is based on the legendary Sword from Ainu mythology. It was created for a very specific purpose in my campaign. It is a sacred relic for a society that practices arctolatry, and whose leaders are werebears. It is used for the annual ritual slaughter of a chosen adult bear.
Ipetam ("Sword that Devours Humans") [I made it into a battle axe for my campaign, so adjust stats below to fit the weapon type you prefer]
A legendary battleaxe of the Atpakaynu, to be wielded by the Abbott of the Ruyampe-sir Monastery.
Once drawn, even by someone without any martial skill, this sword cannot help but kill someone close to it, for the sword itself wants blood.
Alignment is Neutral Good [Good within the context of this culture. Probably NE under traditional understanding of alignment, or just N, depends on how your interpret alignment in your campaign]
INT: 18
WIS: 12
CHA: 16
Communicates by transmitting emotion.
Has hearing and normal vision out 120'
Mannerisms: Get's excited at the sight of blood.
Personality Traits: Bloodthirsty
Ideals: Slaughter, Balance
Bonds: Dedicated to freeing of spirits through ritual sacrifice.
Flaws: Seeks blood indiscriminately.
Special Purpose: Sacrifice. The axe was created for ritual sacrifice. It needed to cleanly and humanely kill a great brown bear in a single stroke.
Any blood on the axe is absorbed. Therefore the axe is never bloody.
Sacrificial Hit: Once per year the Ipetam must serve its purpose to make a blood sacrifice. The urge is over whelming and if wielded in this state, it will automatically behead any large or smaller creature containing blood (blooded) that has upto 150 hit points. Otherwise it will deal 150 HP. Blooded creatures include: beasts, dragons, fey, giants, some monstrosities, and humanoids. Non-blooded creatures, include aberrations, celestials, contructs, fiends, some monstrositites, oozes, plants, and undead. For non-blooded creatures damages is as a normal great axe.
The person weilding the axe can choose who is to be sacrified, but it has to attack something. If the weilder resists and refuses to attack, the Ipetam will attempt to charm the weilder, who must make a DC 15 Charisma saving throw. On a failed safe the weilder is charmed by the Ipetam for 1d12 hours, or until the Ipetam's sacrificial target is dead. The Ipetam will force the weilder to attack the nearest blooded creature. If there are no blooded creatures nearby the Ipetam will have the weilder sacrifice himself.
If the sacrificial hit is not enough to kill the target, the Ipetam will demand that the attack continue until the creature is dead, attempting to charm the weilder, forcing him to continue to attack even if his own live is endangered and even if it requires tracking the target down.
Once the targeted creature is dead, the Ipetam will be sated for the year.
Compelled Attack: Even if the Ipetam is sated, its purpose is to sacrifice and it will still weakly be drawn toward blood. The weilder will experience its pull toward bloodshed and any time the axe is wielded the weilder must make a DC 5 saving throw. Upon a failed saving throw the weilder will be charmed into making an attack, even if that attack is on himself. The attack, however, is that of a normal battleaxe.
Damage Lycanthropes: ignore lycanthrope damage immunities when attacking with this weapon.
Ipetam ("Sword that Devours Humans") [I made it into a battle axe for my campaign, so adjust stats below to fit the weapon type you prefer]
A legendary battleaxe of the Atpakaynu, to be wielded by the Abbott of the Ruyampe-sir Monastery.
Once drawn, even by someone without any martial skill, this sword cannot help but kill someone close to it, for the sword itself wants blood.
Alignment is Neutral Good [Good within the context of this culture. Probably NE under traditional understanding of alignment, or just N, depends on how your interpret alignment in your campaign]
INT: 18
WIS: 12
CHA: 16
Communicates by transmitting emotion.
Has hearing and normal vision out 120'
Mannerisms: Get's excited at the sight of blood.
Personality Traits: Bloodthirsty
Ideals: Slaughter, Balance
Bonds: Dedicated to freeing of spirits through ritual sacrifice.
Flaws: Seeks blood indiscriminately.
Special Purpose: Sacrifice. The axe was created for ritual sacrifice. It needed to cleanly and humanely kill a great brown bear in a single stroke.
Any blood on the axe is absorbed. Therefore the axe is never bloody.
Sacrificial Hit: Once per year the Ipetam must serve its purpose to make a blood sacrifice. The urge is over whelming and if wielded in this state, it will automatically behead any large or smaller creature containing blood (blooded) that has upto 150 hit points. Otherwise it will deal 150 HP. Blooded creatures include: beasts, dragons, fey, giants, some monstrosities, and humanoids. Non-blooded creatures, include aberrations, celestials, contructs, fiends, some monstrositites, oozes, plants, and undead. For non-blooded creatures damages is as a normal great axe.
The person weilding the axe can choose who is to be sacrified, but it has to attack something. If the weilder resists and refuses to attack, the Ipetam will attempt to charm the weilder, who must make a DC 15 Charisma saving throw. On a failed safe the weilder is charmed by the Ipetam for 1d12 hours, or until the Ipetam's sacrificial target is dead. The Ipetam will force the weilder to attack the nearest blooded creature. If there are no blooded creatures nearby the Ipetam will have the weilder sacrifice himself.
If the sacrificial hit is not enough to kill the target, the Ipetam will demand that the attack continue until the creature is dead, attempting to charm the weilder, forcing him to continue to attack even if his own live is endangered and even if it requires tracking the target down.
Once the targeted creature is dead, the Ipetam will be sated for the year.
Compelled Attack: Even if the Ipetam is sated, its purpose is to sacrifice and it will still weakly be drawn toward blood. The weilder will experience its pull toward bloodshed and any time the axe is wielded the weilder must make a DC 5 saving throw. Upon a failed saving throw the weilder will be charmed into making an attack, even if that attack is on himself. The attack, however, is that of a normal battleaxe.
Damage Lycanthropes: ignore lycanthrope damage immunities when attacking with this weapon.