Need hellp with character creation for an intractible DM

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Thanee - That wouldn't work with this group. The word "sheep" was coined with them in mind. They'd go with the current DM, so it would have to be me creating a useless character and having to grin and bear it all the way, or leaving the game altogether.

Am I that desperate? LOL! That is a good question. There is certainly a lack of alternatives on the scene. I am trying to get a group together of my own. So far, I have 1 interested and 3 maybes (all of whom are just about RP virgins, though). If that one comes through, I may just tell the current DM to get bent and have my own campaign. Still, the group are friends and I certainly wouldn't like to leave it like that.

Back to the question at hand, however, with those stats, is there ANY possibility of playing anything other than a less than average Fighter, if he is going to restrict me to the core classes without mages or cleric types?
 

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Apart from classes that need multiple good stats (Monks especially), I think you can play everything just fine with those rolls. Not great, sure, but unless everyone else has superhuman stats, it's not that much of a difference.

Barbarian Str 14 Dex 12 Con 15 Int 8 Wis 12 Cha 9
Fighter Str 15 Dex 12 Con 14 Int 8 Wis 12 Cha 9
Ranger (Archer) Str 12 Dex 15 Con 14 Int 9 Wis 12 Cha 8
Paladin Str 14 Dex 9 Con 12 Int 8 Wis 12 Cha 15
Bard Str 8 Dex 14 Con 12 Int 12 Wis 9 Cha 15
Rogue Str 9 Dex 15 Con 12 Int 14 Wis 12 Cha 8
Druid Str 12 Dex 8 Con 12 Int 14 Wis 15 Cha 9

Bye
Thanee
 
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Whenever someone is unhappy with their stats, it makes me think of a druid. Wildshaping negates the need for good physical attributes.

But your DM shot down clerics, so he'll probably shoot down druids to.
 

How about this?

Make one character for each class and give him all at once, then let him decide which of those are ok to play (without making any changes or with what silly changes he would like to make).

Anyways, how about Play by Post? :p

Bye
Thanee
 

Thanee - Thanks. I guess it is pure Fighter for me then. Ranger, Paladin and Monk all need multiple good stats. There is already a Rogue/Bard in the party, and frankly, I don't play them very well. Hmm... I suppose I can be an absolute total donkey about things and play a low Wisdom Fighter with Power Attack, Quickdraw, Cleave, and the entire Weapon Spec tree for a Greatsword, and stand next to the party's Sorceror while using a bow. They'll learn fast enough that my character deserves to die as soon as a spellcaster of any sort turns up..... :lol:

How does play by post work?
 

Caeleddin said:
Can you help me create an effective character with the above stats, using just the 3 core 3.5 books and the Psionic Handbook? A high skill point count and Charisma would be ideal, but not essential.

Human Rogue. High stat in int, then dex, then cha, then con, then str, then wis. Be the "face" of the party, and have enough skill points to do everything you need (bluff, sense motive, diplomacy). You could also cross-class to get Autohypnosis, for the easier stabilization at neg. hp.

Human Rogue and Human Fighter are good characters to "find out what is going on" when you have a DM that heavily house rules or has particular ideas on a campaign setting. They are both viable choices, but the rogue seems to be closer to your parameters. For the character you play a "normal in a weird world" idea, a fairly classic trope.
 

Caeleddin said:
Thanee - Thanks. I guess it is pure Fighter for me then. Ranger, Paladin and Monk all need multiple good stats. There is already a Rogue/Bard in the party, and frankly, I don't play them very well. Hmm... I suppose I can be an absolute total donkey about things and play a low Wisdom Fighter with Power Attack, Quickdraw, Cleave, and the entire Weapon Spec tree for a Greatsword, and stand next to the party's Sorceror while using a bow. They'll learn fast enough that my character deserves to die as soon as a spellcaster of any sort turns up..... :lol:

How does play by post work?

Don't game if it will be like that. You have better things to do with your life. And all you will be doing is making things less fun for the others, without increasing your fun significantly.

I would suggest you talk with your DM and say you are getting frustrated, and need to know his house rules on all classes/races/pc templates, plus what classes are allowed, before you will design any characters, because you don't want to get all worked up over a character concept that he will disallow.

That said, you mentioned the psionics handbook. Has your DM banned psions, wilders, or psychic warriors? Wilders use chr, and their powers differ from wizard/sorceror spells, which was the reason the DM gave for not having multiple wizard/sorcerors.
 

Particle Man - I wasn't going to do it. It was just something idiotically funny that occured to me. It is funnier because that is EXACTLY what happened to one of the player's character in another campaign that I wasn't involved in. HE was the Half-Dragon/Orge Fighter in question and let us just say that the PC Mage he hit while under Dominate didn't get back up again.

The current DM didn't say he'll ban them. But given the weakness of the argument he used in banning Wizard or Sorceror, and knowing his views on me, I'd say that the chances of me being able to play a class with many options would be just about nil as that would allow me to "powergame" and bend the rules/find loopholes/etc *shrugs*
 

You can check out how PbP (Play by Post) works on this forum... look for the Talking the Talk and Playing the Game forums below.

Bye
Thanee
 

My experience: Before playing in a crappy game, don't play at all.

I can only (very strongly) recommend you don't play in that campaign. By the sound of it, the players are just there so the DM has someone to play his NPC's for him.

He rolls your stats? He practically picks the class for you? He changes your back story? If he goes that far, he will go even further. Get the notion out of your head that you are creating a character. He does. I have the suspicion that you will hear "no, you don't do that, that doesn't fit the character concept" often during play - whenever you do something that doesn't fit into his story.

And then of course, you won't have clerics, as only NPC's can be clerics (there's few things I hate more than this kind of BS), this will make the game very hard. Also, he's talking about house-rules, and he's not telling you what they are. Bad sign. In fact, that's somewhere up there with boiling oceans, the dead rising from their graves and rain of blood.

You won't have any fun there. So before you alienate all these people by someday (soon) throwing down your dice in disgust, spare yourself all that crap and just don't play.
 

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