nittanytbone
First Post
At level 6 using elite array with 16 str, this fellow has AC 19 or 23 (depending on if his tower shield is out) without any magic gear or buffs, and is +25 to hit for 1d10+16 damage for the first hit (using true strike to fuel a maxed out power attack). He can use any arcane wand or scroll and many divine wands. That's using only the core books. By level 9 you're aiming to enter Dwarven Defender, although it could be done earlier if you wanted to.
Irresistable Charge and Powerful Defense Dwarven Fighter
Level 1 - Ranger 1 (Dwarf, Track, Power Attack, Favored Enemy Giants)
Level 2 - Wizard 1 (Scribe Scroll; Weasel Familiar for +2 reflex saves; Spells True Strike, Featherfall, Endure Elements, Flare, Det Magic, Light)
Level 3 - Fighter 1 (Toughness, Cleave)
Level 4 - Fighter 2 (Weap Focus: Dwarven Waraxe)
Level 5 - Fighter 3
Level 6 - Fighter 4 (Weap Spec: Dwarven Waraxe, FEAT OF CHOICE -- Leadership?)
Level 7 - Fighter 5
Level 8 - Fighter 6 (Mobility)
Level 9 - Dwarven Defender 1 (Endurance)
Level 10+ - Dwarven Defender
Why front load ranger instead of just starting up the fighter tree? For the tons of skill points, of course! A dwarf with 12 int is looking at 28 skill points as a 1st level ranger vs 12 as a fighter. I like characters with some versatility and a wide range of useful skills is one way to do that. You get a nice boost to your reflex save. Plus, the favored enemy of a classic dwarven bad guy (which your racial bonuses complement nicely) is gravy, as is the bonus Track Feat and the ability to use a wand of CLW as its on the Ranger spell list.
The level of wizard hurts your hit points, but it boosts that all essential will save early on and it gives a nice +2 boost to your reflex save through your familiar as well. You can complete a few skill synergies from first level here as well. The use of spells that have no somatic component such as True Strike, Flare, and Hold Portal or which have a long duration such as Endure Elements complements nicely with heavy dwarven armor. As you're headed for Dwarven Defender and have to take Toughness anyway, that makes the low HP of this level a lot more manageable.
Irresistable Charge and Powerful Defense Dwarven Fighter
Level 1 - Ranger 1 (Dwarf, Track, Power Attack, Favored Enemy Giants)
Level 2 - Wizard 1 (Scribe Scroll; Weasel Familiar for +2 reflex saves; Spells True Strike, Featherfall, Endure Elements, Flare, Det Magic, Light)
Level 3 - Fighter 1 (Toughness, Cleave)
Level 4 - Fighter 2 (Weap Focus: Dwarven Waraxe)
Level 5 - Fighter 3
Level 6 - Fighter 4 (Weap Spec: Dwarven Waraxe, FEAT OF CHOICE -- Leadership?)
Level 7 - Fighter 5
Level 8 - Fighter 6 (Mobility)
Level 9 - Dwarven Defender 1 (Endurance)
Level 10+ - Dwarven Defender
Why front load ranger instead of just starting up the fighter tree? For the tons of skill points, of course! A dwarf with 12 int is looking at 28 skill points as a 1st level ranger vs 12 as a fighter. I like characters with some versatility and a wide range of useful skills is one way to do that. You get a nice boost to your reflex save. Plus, the favored enemy of a classic dwarven bad guy (which your racial bonuses complement nicely) is gravy, as is the bonus Track Feat and the ability to use a wand of CLW as its on the Ranger spell list.
The level of wizard hurts your hit points, but it boosts that all essential will save early on and it gives a nice +2 boost to your reflex save through your familiar as well. You can complete a few skill synergies from first level here as well. The use of spells that have no somatic component such as True Strike, Flare, and Hold Portal or which have a long duration such as Endure Elements complements nicely with heavy dwarven armor. As you're headed for Dwarven Defender and have to take Toughness anyway, that makes the low HP of this level a lot more manageable.
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