Need help! Creating a spare character: Axe Fighter theme

Just off the top of my head...

Half-Giant Ranger/PsiWar: Powerful Build + Monkey Grip + XWP Dwarven Waraxe, etc., going 2 weapon style with the very neccessary Power Attack/Cleave/Great Cleave tree...then take a few levels in the PrCl Pyrokineticist to get the Weapon Afire ability. Using Inertial Armor will do you good if you don't wear any armor, but Force Shield (is that what its called? a lvl 1 PsiWar power) can help your AC just like a shield. Don't forget the Psionic Weapon/Greater Psi Weapon/Deep Impact feat tree as well (though I wouldn't go for Deep Impact- I have other things to do with my Psionic focus). As I recall, wasn't there also a feat that reduced the penalties for using 2 one handed weapons while 2WF?

A medium sized PC using a psionically enflamed, oversized D-Waraxe? Or 2? Yummy!
 

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I reccomend a Warforged barbarian, as their immunity to fatigue lets them rage in more situations, but adamantine body is a hard choice as it halves your speed (from 30 to 20 and you lose the +10 from fast movement)
 

Sol,

I am the Githzerai Paladin. This character is my backup in case the first one (the Githzerai paladin) dies.

Weretiger eh? not sure...but keep that in mind. *prefers to stick with Silver Flame at the moment...*

Drowbane,

No you didn't misread it. Our DM is allowing Gestalt characters but it's not as bad as it might seem since we have only four PCs. Two are non-gestalt (my character, the Githzerai paladin and the gnome bard), and two are (half elf marshall/favored soul, halfling warlock/warmage).

I will admit to feeling SLIGHTLY underpowered to the others but compared to the fact I hit better than either and I'm the meat guy, it's sort of a non-issue.

I'm not using swords. It's a personal reason more than an ingame reason at the moment.

DannyA,

mmm keep that in mind even though I'm not 100% sold on a psionic character.
 

Felix said:
Every time here you assume that the character hits. That's not average damage per attack; what you've looked at is average damage per hit, which is a much different animal.

All of the character outlines I displayed basically assume, as an average, that each attack is probably going to hit. The general point here is that, compared to the orc fighter, the human fighter with one weapon will hit 20% more often per attack, but only do 50% of the number of attacks per round, and do just slightly less damage per hit. Likewise, the dual-wielding human fighter has a 10% greater chance on hitting for half of his attacks, but does far less damage.

Ultimately, the orc fighter does the most damage of the three.
 

Al,

You're probably right. I've considered templating this character...but not sure it's worth doing any ELCs at the moment. Still Orc Fighter has boundless opportunities.
 

Alzrius said:
I've already proven your rule of thumb false (that is, a +1 to hit bonus doesn't equate 2 points of damage dealt on a successful hit), so I'm not at all sure what you're saying here.
You haven't "proven" anything false. :\ You've referred to some obscure third-party product you know I probably don't have access to. Add since you didn't even bother to explain why this "table" of yours proved me wrong I'm thinking you don't even understand what you're reading.

Now take a look at Power Attack.

A 2-handed fighter or a two-weapon fighter with one-handed weapons can trade -1 to hit for +2 damage - the same as my rule of thumb. Is power attack adding heaps of damage to your average damage per attack? No. If you'd been more familiar with this subject you'd know that it's a more-or less balanced feat. (On lower levels, with low standard damage, some power attack can be a good thing. On higher levels, when you do more damage, power attack tends to be undesirable unless the target's AC is really low.)

Alzrius said:
No one is saying the penalty isn't there. What I'm saying is that the build I suggested by itself compensates for almost all of the penalties it brings.
What you don't seem to understand is that simply hand-waving away a penalty because of some unrelated bonus is complete nonsense. They only way you could reasonably disregard the penalty was if your fighting style, by it self, gave equivalent bonuses.

Alzrius said:
If you want a straight-on comparison, you'll need to be a little more specific about what exactly I'm comparing it to.
I didn't want a straight on comparison. I wanted a straight answer. You didn't give one, but from your answer I'll assume you think your TWF tactic will be superior at 12th level.

Alzrius said:
<snip pointless "comparisons">
I am going to try to save myself a lot of time by simply disregarding your attempts to prove your point. Let me know if you still hold the same opinions after reading my examples, then I'll get back to you about it. (Comparing a Str 14 fighter with a Str 10 fighter when trying to prove your fighting style superior?! :eek: :eek: )

I'll use a 12th level Orc fighter as my "base". He has Str 26 (15+4 Orc+3 levels+4 item).
He's got the Weapon Focus/Specialization feats, Improved Critical and Power Attack. I'll include average damage per round against AC 18 (frost worm, CR12), AC 28 (mature adult white dragon, CR 12) and AC 23 (midpoint).

I'll be assuming optimal power attack. That's not entirely realistic, since players don't usually know the perfect PA value. It does help "my" version more than yours. But it's hardly fair to assume that a high attack bonus will always be wasted on a low AC target either.

(This may seem like a lot of work, but I found an old excel spreadsheet I made a few years back, so it's just a matter of punching in a few numbers. Please ask if you want me to show or explain my calculations.)

Two-weapon fighting, small greataxes
Three feats spent on two-weapon fighting. I'll let him have the Dex without lowering Str, although that's not entirely realistic. I'll give him two +2 weapons (16640gp).

Attack bonus: +18/+18/+13/+13/+8/+8 (12 BAB + 8 Str + 2 GWF + 2 enh. - 4 TWF - 2 size)
Damage: 1d10 + 14/ 1d10 +10 (8/4 Str + GWS + enh)

(This is the equivalent of three attacks at +18/+13/+8 for 34 damage. For example, 30% chance to deal 10 damage = 2 30% chances to deal 6 and 4 damage respectively)

Sample calculation: vs. AC 28

Average damage 35, +18/+13/+8

1st attack: 35*1,2*0,55=23,1
2nd attack: 35*1,2*0,30=12,6
3rd attack: 35*1,1*0,05=1,9
Total damage full attack: 37,6


Code:
AC	(PA)	Average damage
18	-2	98,3
23	+0	69,3
28	+0      37,6

2-handed greataxe-wielder
One +3 weapon (18320 gp).

Attack bonus: +25/+20/+15 (12 BAB + 8 Str + 2 GWF + 3 enh.)
Damage: 1d12 + 19 (12 Str + 3 enh. + 4 WS) = 25,5

Code:
AC	(PA)	Average damage
18	-8	109,6
23	-4	84,4
28	+0      54,9

Hmm. That's quite an improvement, isn't it... And this fighter doesn't need a high dex. He deals more damage with single attacks (charge, AoO, hit-retreat). And he's got 3 more feats(!). :p

Let's introduce a more sensible 2-weapon fighter.

2-weapon fighting, 2 short-swords
(Combining attacks for simplicity.)

Attack: +22/+17/+12 (12+8+2+2-2)
Damage: 2d6 + 24 = 31

Code:
AC	(PA)	Average damage
18	NA	98,6
23	NA	81,8
28	NA      55,8

The only time the first guy can compete is when he gets to take advantage of Power Attack. This build is roughly equal to the 2-H fighter. (If you disregard the feat cost.)

Complete Adventurere in introduced the Oversized TWF feat. Let's burn a couple of extra feats for that and EWP: Dwarven Waraxe and see how that looks.

2-weapon fighting, 2 dwarven waraxes, Oversized TWF
(Combining attacks for simplicity.)

Attack: +22/+17/+12 (12+8+2+2-2)
Damage: 2d10 + 24 = 35

Code:
AC	(PA)	Average damage
18	-5	118,8
23	-1	93,2
28	+0      63,0

Yay! We have a winner. The extra damage (+10) turns out to be worth more than the -2 on attacks. (No surprise there.) Still, if you factor in the "cost" of 5 feats, it's not such a great build anymore.

Now to my rule of thumb.

Let's use "your" fighter as the example.

Again, I'm using optimal PA values.

Code:
AC	Strd	+1 att	+2 dam	+3 dam
18	98,3	103,3	103,3	105,8
23	69,3	 75,6	 73,3	 75,2
28	37,6	 44,1	 39,8	 40,9

As you can see, the inaccuracy of my rule of thumb is actually in the favor of increased attack bonus here. A +1 attack is better than even +3 damage against AC 23 if you have the choice. (This is because of the high damage. Lower damage output shifts the scale in the other direction.)
 

Well, you don't have to go full on Psi to be a Pyrokineticist, if that interests you. Wild Talent and/or being a Half Giant (or any other Psionic race) gives you enough Psionic ability to be a Pyro (trust me, its a fun PrCl- check it out) and you could use all the other class/feat builds.
 

Iku Rex said:
You haven't "proven" anything false. :\ You've referred to some obscure third-party product you know I probably don't have access to. Add since you didn't even bother to explain why this "table" of yours proved me wrong I'm thinking you don't even understand what you're reading.

You really know how to make someone laugh. :D

Firstly, the fact that you don't have access to a product isn't my fault. Secondly, the flaw in your little "rule of thumb" is one that is inherently disproving; you don't need the book for that. Quite simply, you're saying that a +1 on a to hit roll is worth 2 hit points of damage: utter claptrap. By that standard, someone casting true strike on a fighter should have him dealing an extra 40 hit points of damage! Likewise, if he's under the effects of a bestow curse, that's going to make the attacks he lands do less damage.

It boils down to you somehow applying the rule for a two-handed Power Attack to everything that adds to or subtracts from to hit rolls, and that makes me think you you don't know what you're talking about.

Now take a look at Power Attack.

A 2-handed fighter or a two-weapon fighter with one-handed weapons can trade -1 to hit for +2 damage - the same as my rule of thumb.

Not coincidentally, it's the only thing that matches up with your little rule.

Is power attack adding heaps of damage to your average damage per attack? No. If you'd been more familiar with this subject you'd know that it's a more-or less balanced feat.

And if you'd been more familiar with my previous posts, you'd know I said "Power Attack is a viable option." But it's not the be-all end-all you seem to think it is.

What you don't seem to understand is that simply hand-waving away a penalty because of some unrelated bonus is complete nonsense. They only way you could reasonably disregard the penalty was if your fighting style, by it self, gave equivalent bonuses.

The only complete nonsense is the quoted passage above. Having a character build that uses its bonuses to negate the penalties is called balance, as well as good planning.

I didn't want a straight on comparison. I wanted a straight answer. You didn't give one, but from your answer I'll assume you think your TWF tactic will be superior at 12th level.

Asking at "what level" my character concept "will be superior to a straight up, no-nonsense, two-handed fighter? (Or, for that matter, a standard two-weapon fighter.)" is asking for a comparison, since you didn't specify exactly what sort of character your "no-nonsense" fighter was, except to imply he used one weapon only. If you couldn't understand my precise answer to your vague question, don't blame your failure of imagination on me.

I am going to try to save myself a lot of time by simply disregarding your attempts to prove your point.

Only because you can't refute them.

(Comparing a Str 14 fighter with a Str 10 fighter when trying to prove your fighting style superior?! :eek: :eek: )

This pretty much highlights how badly you failed to understand what I was presenting. Of course the orc fighter had a Strength score 4 points higher than the human...they do get a racial Strength bonus, you know. The example thusly holds true wherever the two are likewise given an other-wise equal Strength; hence why I said "all things being equal". Next time, read the entire post.

<snips pointless "comparisons">

A superb example of trying to bury your lack of understanding through a fairly dry series of number-crunching, while not even addressing the original point. The fact is, your examples are utterly useless for the fact that you've completely unbalanced them by adding in various feats and changing the enhancement bonuses. You seem to lack the understanding that the examples only hold if we use the most equal comparisons possible. By changing how each character is created and the enhancement value of the weapons they're using, you've skewed the results in your favor.

All in all, a futile (if amusing) attempt. I look forward to seeing what else you come up with. :p
 
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Any ECL race? From WotC? O-kay...

Anthropomorphic Baleen Whale

3 racial HD, no level adjustment (ECL 3)
+8 Str, +4 Dex, Con, and Wis
+9 Natural Armor
Size Large
Speed 30
Favored Class Barbarian

So, in exchange for looking like a completely out of place freak, you've got a starting AC of 22 before equipment, good racial HD, low-light, darkvision, and BLINDSIGHT 60 FEET, and can do absurd quantities of damage with your Large Greataxe-wielding raging Brb (level-3).

Sure, the anthropomorphics are balanced strangely (no feats off of racial HD?), but they're so *fun*.

Now, your DM will probably freak, but if you've been playing a non-gestalted character in a gestalt game, you should probably have some capital built up.

If the DM decides to not allow it, try Goliath, from Races of Stone. Nice racial bonuses, and only a +1 LA.
 

Cig,

Not sure I want to go THAT far along but I'll keep it in mind. Goliath eh. Hadn't thought of them. Not sure also I have that much capitial. DM has been kind on/off about this kind of stuff. *didn't get to use Item Familiar from UA.*

Danny,

Might just use Wild Talent then. Be kind of fun to be that freaky.
 

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