Hi. I've been a longtime lurker on these boards, but now I find I could use some help. I've been invited to play an 8th level character in a new game. The character should be primarily a psionicist. The problem is, I've never played psions before and I have no idea what an effective pisonicist might be like.
Here are the rolls I made:
12 17 17 15 14 13
What I know about the campaign:
It is psionics-heavy, as we are testing out the psionics rules
It is combat-heavy
There will probably be very little dungeon-crawling
The group so far consists of a psionic warror (the tank), a monk, and a rouge (the archer)
Filling an "artillery" function in the group would be helpful
Prestige classes are allowed
I would like to create a character that is powerful, fun to play, competent, and versatile. I do not want to create a "smackdown", or abuse the rules -- the DM would just say "no", as he should. I get standard starting GP for 8th level, and may spend it as I please (although I assume gross spending strangeness would be frowned on)
Can anyone out there experienced with playing psionicists make some reccommendations as to a good type of psionicist to play?
Here are the rolls I made:
12 17 17 15 14 13
What I know about the campaign:
It is psionics-heavy, as we are testing out the psionics rules
It is combat-heavy
There will probably be very little dungeon-crawling
The group so far consists of a psionic warror (the tank), a monk, and a rouge (the archer)
Filling an "artillery" function in the group would be helpful
Prestige classes are allowed
I would like to create a character that is powerful, fun to play, competent, and versatile. I do not want to create a "smackdown", or abuse the rules -- the DM would just say "no", as he should. I get standard starting GP for 8th level, and may spend it as I please (although I assume gross spending strangeness would be frowned on)
Can anyone out there experienced with playing psionicists make some reccommendations as to a good type of psionicist to play?