Need help making a troll wilderness encounter

jester47

First Post
I am playtesting my new regen rules for the VP/WP system. I would like to make an interesting encounter with a troll. The encounter is a wilderness encounter. The climate is a cold one but not quite boreal. Its late winter, spring thaw. The area and terrain is described as being in transition from Knife-edged rocky ridges with steep ravines covered with a thick coniferous forest, to bleak windsweapt planes with little vegetation other than hearty grass and shrubs. (For all you FR heads out there its Rashemon).

I was thiniking of having the troll sart by throwing rocks and then attacking with a large greatsword. I would like some ice and snow, scrub, coniferous trees. A track back to its lair.

That part I got, but what I need help with is coming up with a twist and a way to arrange the land so it is interesting, usefull and has a few hazards. Basicly somthing that allows for "crafty troll tactics (tm)" that can be countered by "player ingenuity(tm)" or not. I am thinking terrain that gives troll advantage unless players start to use terrain and wits. Also, dressings for the area would help too.

Aaron.
 
Last edited:

log in or register to remove this ad

How about staging the fight on a frozen lake? It shouldn't be obvious that there is a lake underneath. When the PCs starts attacking with fire... Well, fire and ice don't get a long.
 

Hrm thats a posibility. An iced over pond. If I put a rock in the middle it would not look so pondish. Another idea that that gives me is an ice bridge. But pond works better since they are not in the mountains.

Good idea, I think I will go with the iced/snowed over pond.

Anyone have any more ideas?

Aaron.
 

A narrow mountain pass. There are trolls on top of the pass that drops boulders, and trolls come out at either end to block the party in. Of course this may involve to many trolls for what you are thinking of.
 

Remove ads

Top